_TOTI

Germany
On FACEIT since 2014 189 matches tracked 49 matches in 30 days
Last updated:

How does _TOTI play?

Rating 0.99 K/R 0.71 ADR 77.7 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 189 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 13%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 7%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.00−0.03 · Ø 1.03 better than 58%
Pistol kills per match 2.3
Knife kills 1 in 189 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 46%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 40%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 15x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 67%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +258
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.20, ADR −13.8, Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.92. Last 3 months: 0.70 (at the start 0.83). Slightly below the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −21 ELO
43 matches · 37% win rate
In match 4 of the day +29 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 +29 ELO, win rate 39%
On Sundays +29 ELO, win rate 37%

_TOTI loses the most ELO in match 1 of the day: −21 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
47% better than 35%
0.72 right on the average
78.2 better than 44%
1.02 better than 59%
52% of 141 duels better than 61%
23% of 31 situations better than 15%
Mirage43
49% better than 46%
0.67 better than 25%
76.4 better than 34%
0.91 better than 19%
47% of 157 duels better than 32%
20% of 20 situations better than 9%
Inferno31
42% better than 23%
0.68 better than 37%
72.5 better than 20%
0.95 better than 37%
48% of 104 duels better than 37%
30% of 10 situations better than 33%
Ancient18
67% better than 94%
0.76 better than 71%
80.5 better than 56%
1.05 better than 74%
54% of 56 duels better than 75%
54% of 13 situations better than 87%
Nuke17
59% better than 70%
0.77 better than 65%
83.0 better than 64%
1.05 better than 60%
57% of 47 duels better than 80%
58% of 12 situations better than 87%
Anubis16
44% better than 29%
0.74 better than 64%
83.4 better than 77%
1.00 better than 57%
55% of 53 duels better than 74%
15% of 13 situations better than 8%
Cache14
43% -
0.74 -
76.2 -
1.06-
56% of 41 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _TOTI plays

Across 189 matches _TOTI averages K/R 0.71, ADR 77.7 and a rating of 0.99. Most room to improve: Headshot rate at 36%, better than only 7% of level 7 players. Averages 15.9 kills per match with 36% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 62 of 189 matches the rating was 1.10 or higher (33%), in 69 it was below 0.90. In 165 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: May 2026 at 1.26. _TOTI loses the most ELO in match 1 of the day (−21 ELO, win rate 37%). Things go best on Dust 2 (+31 ELO, win rate 47%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: ELO +258. Got weaker: K/R −0.13, Rating −0.20, ADR −13.8, Headshots −3 pp, Win rate −4 pp. Last 30 days: 49 matches, win rate 53%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.