_TASHER_666_

Zimbabwe
141 matches tracked
Last updated:

How does _TASHER_666_ play?

Rating 0.94 K/R 0.68 ADR 74.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 141 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.92−0.08 · Ø 1.00 better than 17%
Pistol kills per match 2.5
Knife kills 3 in 141 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 19%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 8x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +6.5, Win rate +8 pp, ELO +173
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −67 ELO
33 matches · 42% win rate
In match 1 of the day −23 ELO
28 matches · 36% win rate
On Fridays −19 ELO, win rate 41%

_TASHER_666_ loses the most ELO on Ancient: −67 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 1.97 · Anubis

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
47% better than 38%
0.61 better than 5%
70.4 better than 8%
0.83 better than 4%
43% of 174 duels better than 13%
55% of 11 situations better than 87%
Ancient33
42% better than 21%
0.68 better than 21%
73.0 better than 12%
0.91 better than 17%
49% of 133 duels better than 39%
33% of 15 situations better than 40%
Anubis24
67% better than 90%
0.76 better than 65%
83.7 better than 69%
1.07 better than 69%
50% of 125 duels better than 44%
25% of 16 situations better than 22%
Mirage21
57% better than 72%
0.66 better than 17%
72.6 better than 14%
0.90 better than 13%
52% of 85 duels better than 59%
18% of 11 situations better than 6%
Inferno15
33% better than 4%
0.64 better than 13%
72.5 better than 15%
0.91 better than 15%
54% of 70 duels better than 57%
0% of 2 situations better than 1%
Nuke7
57% -
0.78 -
77.2 -
1.11-
57% of 37 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _TASHER_666_ plays

Across 141 matches _TASHER_666_ averages K/R 0.68, ADR 74.7 and a rating of 0.94. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: Rating at 0.94, better than only 19% of level 9 players. Averages 14.9 kills per match with 56% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 36 of 141 matches the rating was 1.10 or higher (26%), in 70 it was below 0.90. In 87 matches with detailed stats: 8 4Ks and 3 aces. _TASHER_666_ loses the most ELO on Ancient (−67 ELO, win rate 42%). Things go best on Anubis (+35 ELO, win rate 67%). Match no. 3 of the day goes best: 64% win rate, −24 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +6.5, Win rate +8 pp, ELO +173. Got weaker: Headshots −4 pp. Last 30 days: 1 matches, win rate 0%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.