_SooLooo_
Name history of _SooLooo_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _SooLooo_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).
Compared with 2,097 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so right on the average (51%).
Clutch
Average1.5 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 10.6% of rounds and so well below the average (13.4%).
Utility and deaths
Average6.3 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.95. Last 3 months: 0.90 (at the start 0.88). Well below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 78.0. Last 3 months: 75.4 (at the start 70.8). Clearly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 49% (at the start 52%). Just below the average (50%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months unchanged at 48%. Slightly below the average (50%).
Best month: October 2026 with 2,291. Last 3 months: 1,992 (at the start 1,791).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 167 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_SooLooo_ loses the most ELO on Mirage: −78 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Inferno
- Highest rating in a match: 2.44 · Inferno
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 167 matchesCompared with players on the same level who have at least 15 matches on the map.
How _SooLooo_ plays
Across 167 matches _SooLooo_ averages K/R 0.66, ADR 74.8 and a rating of 0.90. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · all ELO ranges players. Most room to improve: Rating at 0.90, better than only 5% of level 10 · all ELO ranges players. Averages 14.3 kills per match with 50% headshots. The strongest map is Nuke with a 53% win rate in 30 matches. In 37 of 167 matches the rating was 1.10 or higher (22%), in 91 it was below 0.90. In 130 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. _SooLooo_ loses the most ELO on Mirage (−78 ELO, win rate 42%). Things go best on Ancient (+60 ELO, win rate 47%). Match no. 1 of the day goes best: 61% win rate, −57 ELO. Improved over the last three months: ADR +4.6, ELO +201. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.90, Win rate at 48%. Last 30 days: 53 matches, win rate 47%, net ELO −90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.