_Sinner2_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (51%).
Clutch
Strength33% of 1v2s won and so well above the average (22%).
Weapons and aim
Average56% headshots and so well above the average (47%).
Impact
StrengthExactly 2 kills in 16.1% of rounds and so well above the average (13.4%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10. Last 3 months: 1.07 (at the start 0.99). Slightly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 87.7. Last 3 months: 85.0 (at the start 84.4). Slightly above the average (80.5).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 56% (at the start 59%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 48% (at the start 52%). Clearly below the average (53%).
Best month: September 2026 with 1,549. Last 3 months: 1,516 (at the start 1,055).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Sinner2_ loses the most ELO in match 1 of the day: −47 ELO, 34% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 46 · Dust 2
- Highest rating in a match: 2.24 · Cache
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Sinner2_ plays
Across 82 matches _Sinner2_ averages K/R 0.78, ADR 84.9 and a rating of 1.05. Biggest strength: Opening duels won at 58%, better than 97% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 24% of level 7 players. Averages 16.7 kills per match with 56% headshots. The strongest map is Mirage with a 61% win rate in 28 matches. In 33 of 82 matches the rating was 1.10 or higher (40%), in 29 it was below 0.90. In 61 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. _Sinner2_ loses the most ELO in match 1 of the day (−47 ELO, win rate 34%). Things go best on Mirage (+27 ELO, win rate 61%). Improved over the last three months: K/R +0.08, Rating +0.08, ELO +461. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: ADR at 85.0. Last 30 days: 35 matches, win rate 43%, net ELO +35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.