_SiNiSTERR_
How does _SiNiSTERR_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (52%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average42% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 15.8% of rounds and so well above the average (13.6%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.84. Last 3 months: 0.77 (at the start 0.71). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 1.08 (at the start 1.01). Slightly above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 85.4. Last 3 months: 79.9 (at the start 70.7). Just below the average (81.1).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 40% (at the start 49%). Well below the average (51%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 46% (at the start 54%). Clearly below the average (50%).
Best month: October 2026 with 2,581. Last 3 months: 2,581 (at the start 2,493).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Anubis
- Highest rating in a match: 1.99 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How _SiNiSTERR_ plays
Across 110 matches _SiNiSTERR_ averages K/R 0.75, ADR 77.6 and a rating of 1.06. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 42% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 48 of 110 matches the rating was 1.10 or higher (44%), in 37 it was below 0.90. In 75 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. Things go best from match 5 of the day (+30 ELO, win rate 55%). Match no. 2 of the day goes best: 56% win rate, −30 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +9.2, ELO +88. Got weaker: Headshots −9 pp, Win rate −8 pp. Last 30 days: 44 matches, win rate 48%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.