_Shoko1_

Russia
On FACEIT since 2017 82 matches tracked 21 matches in 30 days
ELO
1,925
Rank EU
#282,714
Last updated:

How does _Shoko1_ play?

Rating 1.02 (from 38 matches) K/R 0.74 ADR 83.8 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 38 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 34% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Strength
Last one alive

30% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 4x 4K, 2 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 12%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 82.5, Win rate at 45%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 2.13 · Dust 2
  3. Longest win streak: 3 wins in a row · Nuke

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
50% right on the average
0.75 better than 60%
84.0 better than 70%
1.03 better than 54%
49% of 115 duels better than 41%
50% of 6 situations better than 81%
Mirage8
38% -
0.78 -
85.8 -
1.01-
54% of 52 duels -
50% of 4 situations -
Ancient6
17% -
0.74 -
86.2 -
1.13-
63% of 16 duels -
-
Inferno5
60% -
0.78 -
84.4 -
1.17-
68% of 19 duels -
33% of 3 situations -
Nuke5
60% -
0.72 -
85.8 -
0.85-
77% of 13 duels -
-
Overpass5
20% -
0.70 -
78.5 -
0.90-
80% of 5 duels -
-
Anubis4
25% -
0.61 -
71.4 -
0.45-
17% of 6 duels -
-
Cache3
33% -
0.73 -
93.9 -
0.95-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _Shoko1_ plays

Across 82 matches _Shoko1_ averages K/R 0.74 and ADR 83.8; the rating across the 38 rated matches is 1.02. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 9 players. Averages 16.8 kills per match with 51% headshots. In 12 of 38 matches the rating was 1.10 or higher (32%), in 13 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 2 aces. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 82.5, Win rate at 45%. Last 30 days: 21 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.