_Shikkoku_
How does _Shikkoku_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.94 K/D and so just below the average (0.98).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (12.9%).
Utility and deaths
Average30% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.69 (at the start 0.68). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 0.96 (at the start 0.92). Slightly below the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 80.0. Last 3 months: 75.6 (at the start 74.9). Slightly below the average (78.8).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 47% (at the start 45%). Right on the average (47%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 47% (at the start 50%). Right on the average (47%).
Best month: August 2026 with 1,901. Last 3 months: 1,613 (at the start 1,438).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 242 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Shikkoku_ loses the most ELO on Dust 2: −51 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Ancient
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 242 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Shikkoku_ plays
Across 242 matches _Shikkoku_ averages K/R 0.69, ADR 75.5 and a rating of 0.96. Most room to improve: Utility hit rate at 30%, better than only 19% of level 7 players. Averages 15.2 kills per match with 46% headshots. The strongest map is Nuke with a 62% win rate in 29 matches. In 70 of 242 matches the rating was 1.10 or higher (29%), in 125 it was below 0.90. In 196 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. _Shikkoku_ loses the most ELO on Dust 2 (−51 ELO, win rate 43%). Things go best on Nuke (+29 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp, ELO +175. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 75.6. Last 30 days: 40 matches, win rate 45%, net ELO −53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.