_ShellFish_
Name history of _ShellFish_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Strength45% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average38% headshots and so well below the average (47%).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (3.9%).
Utility and deaths
Strength0.52 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.85. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.19. Last 3 months: 1.12 (at the start 1.02). Well above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 94.8. Last 3 months: 90.9 (at the start 80.9). Well above the average (79.2).
Share of headshot kills
Best month: August 2026 with 40%. Last 3 months: 39% (at the start 32%). Well below the average (47%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 50% (at the start 55%). Slightly above the average (48%).
Best month: October 2026 with 1,763.
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_ShellFish_ loses the most ELO on Mirage: −203 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Mirage
- Most kills in a match: 46 · Inferno
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How _ShellFish_ plays
Across 138 matches _ShellFish_ averages K/R 0.79, ADR 89.3 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 89.3, better than 94% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 16.8 kills per match with 38% headshots. The strongest map is Dust 2 with a 66% win rate in 44 matches. In 70 of 138 matches the rating was 1.10 or higher (51%), in 42 it was below 0.90. In 118 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.19. _ShellFish_ loses the most ELO on Mirage (−203 ELO, win rate 41%). Things go best on Dust 2 (+71 ELO, win rate 66%). Match no. 3 of the day goes best: 61% win rate, +44 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +10.0, Headshots +7 pp. Got weaker: Win rate −5 pp. Last 30 days: 5 matches, win rate 60%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.