_Set

Ukraine
On FACEIT since 2024 206 matches tracked 55 matches in 30 days
ELO ▲ 1
2,531
30-day peak: 2,556
Rank EU
#47,648
Ukraine #2,006 in Ukraine
Last updated:

How does _Set play?

Rating 1.16 K/R 0.85 ADR 95.7 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 206 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.2
Knife kills 3 in 206 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 62x 4K, 5 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.16, ADR +9.5, Win rate +7 pp, ELO +173
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.86 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −52 ELO
22 matches · 41% win rate
On Dust 2 −18 ELO
20 matches · 40% win rate
On Mondays +7 ELO, win rate 43%

_Set loses the most ELO in match 4 of the day: −52 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.48 · Ancient
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 27%
0.88 better than 92%
100.4 better than 98%
1.19 better than 88%
55% of 357 duels better than 69%
32% of 25 situations better than 28%
Ancient56
55% better than 55%
0.85 better than 87%
95.9 better than 94%
1.15 better than 80%
57% of 331 duels better than 75%
40% of 30 situations better than 56%
Anubis56
55% better than 59%
0.86 better than 91%
94.5 better than 95%
1.18 better than 87%
56% of 316 duels better than 71%
45% of 20 situations better than 66%
Dust 220
40% better than 12%
0.83 better than 82%
89.1 better than 82%
1.11 better than 69%
47% of 91 duels better than 24%
54% of 13 situations better than 88%
Nuke11
55% -
0.80 -
91.4 -
1.00-
55% of 80 duels -
33% of 6 situations -
Inferno4
25% -
0.74 -
86.0 -
1.04-
57% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _Set plays

Across 206 matches _Set averages K/R 0.85, ADR 95.7 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 95.7, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 46% headshots. The strongest map is Ancient with a 55% win rate in 56 matches. In 105 of 206 matches the rating was 1.10 or higher (51%), in 53 it was below 0.90. In 182 matches with detailed stats: 62 4Ks and 5 aces. Best month by rating: September 2026 at 1.21. _Set loses the most ELO in match 4 of the day (−52 ELO, win rate 41%). Things go best in match 1 of the day (+61 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +61 ELO. Improved over the last three months: K/R +0.08, Rating +0.16, ADR +9.5, Win rate +7 pp, ELO +173. Got weaker: Headshots −2 pp. Last 30 days: 55 matches, win rate 45%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.