_SeriF_

Turkey
71 matches tracked 22 matches in 30 days
Last updated:

How does _SeriF_ play?

Rating 0.91 K/R 0.64 ADR 69.5 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.1%).

2K rounds 10.4%−2.7 pp · Ø 13.1% better than 3%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 10x 4K, 0 aces in 71 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.78 enemies flashed per round and so well above the average (0.27).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.78+0.51 · Ø 0.27 better than 99%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether _SeriF_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 71 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: October 2026 with 0.70.

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
25 matches · 36% win rate

_SeriF_ loses the most ELO in match 1 of the day: −26 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.57 · Dust 2

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 75%
0.59 better than 4%
62.8 better than 1%
0.89 better than 13%
34% of 53 duels better than 2%
44% of 18 situations better than 65%
Mirage14
50% -
0.62 -
67.8 -
0.85-
57% of 28 duels -
38% of 8 situations -
Inferno10
60% -
0.74 -
75.4 -
1.06-
42% of 24 duels -
20% of 5 situations -
Anubis9
33% -
0.61 -
76.1 -
0.84-
54% of 13 duels -
0% of 3 situations -
Ancient8
75% -
0.68 -
75.3 -
0.97-
50% of 20 duels -
38% of 8 situations -
Cache3
67% -
0.67 -
77.3 -
0.99-
40% of 5 duels -
100% of 2 situations -
Nuke3
0% -
0.66 -
67.2 -
0.84-
83% of 6 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _SeriF_ plays

Across 71 matches _SeriF_ averages K/R 0.64, ADR 69.5 and a rating of 0.91. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 8 players. Averages 14.1 kills per match with 50% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 20 of 71 matches the rating was 1.10 or higher (28%), in 36 it was below 0.90. In 71 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. _SeriF_ loses the most ELO in match 1 of the day (−26 ELO, win rate 36%). Things go best in match 2 of the day (+28 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +28 ELO. Last 30 days: 22 matches, win rate 41%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.