_Sancho__
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average51% headshots and so slightly above the average (49%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: September 2026 with 0.79.
Rating, 1.00 is an average match
Best month: September 2026 with 1.10.
Damage per round (ADR)
Best month: October 2026 with 89.5.
Share of headshot kills
Best month: September 2026 with 52%.
Matches won (win rate)
Best month: August 2026 with 48%.
Best month: August 2026 with 2,021.
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 59 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Sancho__ loses the most ELO on Mirage: −54 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 1.77 · Ancient
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 59 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Sancho__ plays
Across 59 matches _Sancho__ averages K/R 0.74, ADR 80.4 and a rating of 1.02. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Mirage with a 46% win rate in 28 matches. In 23 of 59 matches the rating was 1.10 or higher (39%), in 23 it was below 0.90. In 59 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. _Sancho__ loses the most ELO on Mirage (−54 ELO, win rate 46%). Last 30 days: 17 matches, win rate 41%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.