_Sad1e_

Russia
153 matches tracked
Last updated:

How does _Sad1e_ play?

Rating 1.02 (from 72 matches) K/R 0.76 ADR 81.0 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 9
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 72 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerMulti-kills
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 52%+1 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 31%+10 pp better than 95%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 28%+18 pp better than 95%
K/D 1.02+0.01 better than 53%
Pistol kills per match 3.5
Knife kills 7 in 153 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 37%
Rounds with 3K 4.3%+0.3 pp better than 65%
MVPs per match 2.5+0.3 better than 76%
4Ks and aces 14x 4K, 3 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 2.0−2.3 better than 4%
Enemies flashed per round 0.29+0.01 better than 55%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.7, Win rate −12 pp, ELO −168

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.78).

Patterns

From the last 153 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −23 ELO
42 matches · 43% wins
On Wednesdays +42 ELO, win rate 42%

_Sad1e_ loses the most ELO in match 1 of the day: −23 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Longest win streak: 16 wins in a row · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% level
0.76 better than 65%
81.1 better than 55%
1.06 better than 65%
58% of 211 duels better than 88%
36% of 22 situations better than 45%
Dust 243
53% better than 58%
0.81 better than 85%
86.6 better than 80%
1.00 better than 40%
55% of 248 duels better than 75%
29% of 17 situations better than 25%
Anubis22
59% better than 75%
0.77 better than 70%
83.1 better than 67%
1.00 better than 40%
52% of 104 duels better than 60%
40% of 10 situations better than 55%
Ancient18
56% better than 68%
0.71 better than 34%
71.4 better than 9%
0.98-
44% of 61 duels better than 15%
14% of 7 situations better than 6%
Nuke8
63% -
0.67 -
70.7 -
0.91-
48% of 33 duels -
67% of 3 situations -
Cache7
43% -
0.79 -
87.9 -
1.17-
54% of 24 duels -
25% of 4 situations -
Inferno4
25% -
0.41 -
55.3 -
1.13-
100% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _Sad1e_ plays

Across 153 matches _Sad1e_ averages K/R 0.76 and ADR 81.0; the rating across the 72 rated matches is 1.02. Biggest strength: Rounds with first kill at 12%. That is better than 77% of players on level 9. Most room to improve: Utility damage per round at 2.0. That is better than only 4% of players on level 9. On average 16.8 kills per match, 46% of them headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 25 of 72 matches the rating was 1.10 or higher (35%), in 31 it was below 0.90. In 72 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. _Sad1e_ loses the most ELO in match 1 of the day (−23 ELO, win rate 43%). Things go best on Anubis (+171 ELO, win rate 59%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, ADR −4.7, Win rate −12 pp, ELO −168. Last 30 days: 2 matches, win rate 0%, ELO balance −32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.