_STRAIGHTUP_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.23 K/D and so well above the average (1.02).
Impact
Strength2.7 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.86. Last 3 months unchanged at 0.80. Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.29. Last 3 months: 1.15 (at the start 1.18). Well above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 87.3. Last 3 months: 85.5 (at the start 81.6). Clearly above the average (80.4).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 46% (at the start 41%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 89%. Last 3 months: 63% (at the start 62%). Well above the average (49%).
Best month: July 2026 with 1,793. Last 3 months: 1,742 (at the start 1,793).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_STRAIGHTUP_ loses the most ELO on Dust 2: −25 ELO, 64% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Dust 2
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 37 · Nuke
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How _STRAIGHTUP_ plays
Across 61 matches _STRAIGHTUP_ averages K/R 0.80, ADR 84.2 and a rating of 1.16. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 44% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 37 of 61 matches the rating was 1.10 or higher (61%), in 14 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 3 aces. Best month by rating: October 2026 at 1.29. _STRAIGHTUP_ loses the most ELO on Dust 2 (−25 ELO, win rate 64%). Improved over the last three months: Headshots +5 pp. Got weaker: ELO −51. Unchanged in recent months: K/R at 0.80, Rating at 1.15, ADR at 85.5, Win rate at 63%. Last 30 days: 18 matches, win rate 83%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.