_STONFACE_
How does _STONFACE_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average31% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average43% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).
Utility and deaths
Strength42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13.
Damage per round (ADR)
Best month: August 2026 with 80.7. Last 3 months: 78.2 (at the start 74.5). Just below the average (80.4).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 44% (at the start 42%). Clearly below the average (49%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 56% (at the start 46%). Well above the average (49%).
Best month: September 2026 with 2,266.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 147 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_STONFACE_ loses the most ELO in match 1 of the day: −60 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Inferno
- Highest rating in a match: 2.39 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 147 matchesCompared with players on the same level who have at least 15 matches on the map.
How _STONFACE_ plays
Across 147 matches _STONFACE_ averages K/R 0.69 and ADR 77.0; the rating across the 97 rated matches is 1.02. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 43% headshots. The strongest map is Mirage with a 65% win rate in 37 matches. In 39 of 97 matches the rating was 1.10 or higher (40%), in 37 it was below 0.90. In 97 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. _STONFACE_ loses the most ELO in match 1 of the day (−60 ELO, win rate 36%). Things go best in match 2 of the day (±0 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate. Improved over the last three months: K/R +0.05, Headshots +2 pp, Win rate +10 pp. Unchanged in recent months: ADR at 78.2. Last 30 days: 44 matches, win rate 52%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.