_SSC--

Serbia
On FACEIT since 2016 104 matches tracked 27 matches in 30 days
ELO ▼ 85
2,102
30-day peak: 2,187
Rank EU
#180,587
Serbia #1,820 in Serbia
Last updated:

How does _SSC-- play?

Rating 1.03 (from 54 matches) K/R 0.68 ADR 76.3 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.88−0.14 · Ø 1.02 better than 6%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 93%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 12x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, ADR +11.6, Win rate +14 pp
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.74 (at the start 0.61). Right on the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
28 matches · 46% win rate
On Mirage −23 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 36%
On Saturdays ±0 ELO, win rate 40%

_SSC-- loses the most ELO on Dust 2: −23 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
46% better than 30%
0.72 better than 41%
78.8 better than 39%
1.26-
53% of 73 duels better than 59%
57% of 7 situations better than 92%
Mirage24
46% better than 30%
0.65 better than 14%
74.8 better than 22%
0.90-
40% of 60 duels better than 5%
13% of 8 situations better than 3%
Ancient14
71% -
0.62 -
71.7 -
1.05-
61% of 23 duels -
50% of 2 situations -
Inferno13
54% -
0.72 -
80.3 -
0.93-
31% of 61 duels -
40% of 5 situations -
Anubis10
20% -
0.59 -
68.1 -
0.84-
42% of 26 duels -
50% of 4 situations -
Nuke9
44% -
0.63 -
73.3 -
0.90-
44% of 16 duels -
100% of 1 situations -
Cache5
80% -
0.85 -
96.9 -
1.23-
52% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _SSC-- plays

Across 104 matches _SSC-- averages K/R 0.68 and ADR 76.3; the rating across the 54 rated matches is 1.03. Biggest strength: 3K rounds at 5.6%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 21 of 54 matches the rating was 1.10 or higher (39%), in 21 it was below 0.90. In 54 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. _SSC-- loses the most ELO on Dust 2 (−23 ELO, win rate 46%). Improved over the last three months: K/R +0.13, ADR +11.6, Win rate +14 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 27 matches, win rate 48%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.