_SOKOL

Poland
On FACEIT since 2016 140 matches tracked 40 matches in 30 days
ELO ▲ 58
2,286
30-day peak: 2,375
Rank EU
#104,599
Poland #5,621 in Poland
Last updated:

How does _SOKOL play?

Rating 1.12 K/R 0.79 ADR 80.7 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 140 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.2
Knife kills 1 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 11x 4K, 2 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ELO +149
= Stayed the same
ADR at 81.9, Headshots at 59%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −77 ELO
37 matches · 38% win rate
On Ancient −43 ELO
24 matches · 58% win rate
Between 12:00 and 18:00 +72 ELO, win rate 39%

_SOKOL loses the most ELO in match 2 of the day: −77 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
43% better than 18%
0.81 better than 77%
84.4 better than 66%
1.14 better than 79%
60% of 98 duels better than 90%
52% of 25 situations better than 86%
Ancient24
58% better than 71%
0.71 better than 32%
73.1 better than 11%
1.03 right on the average
58% of 79 duels better than 80%
46% of 13 situations better than 71%
Anubis24
33% better than 5%
0.81 better than 76%
81.5 better than 51%
1.13 better than 75%
48% of 62 duels better than 31%
39% of 28 situations better than 52%
Dust 219
58% better than 72%
0.79 better than 71%
79.4 better than 41%
1.13 better than 76%
53% of 58 duels better than 59%
22% of 18 situations better than 13%
Cache13
38% -
0.84 -
86.3 -
1.19-
63% of 52 duels -
33% of 9 situations -
Inferno11
55% -
0.83 -
81.8 -
1.18-
45% of 31 duels -
50% of 8 situations -
Nuke10
70% -
0.74 -
74.6 -
1.03-
47% of 38 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _SOKOL plays

Across 140 matches _SOKOL averages K/R 0.79, ADR 80.7 and a rating of 1.12. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 69 of 140 matches the rating was 1.10 or higher (49%), in 38 it was below 0.90. In 66 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.30. _SOKOL loses the most ELO in match 2 of the day (−77 ELO, win rate 38%). Things go best on Mirage (+57 ELO, win rate 43%). Match no. 1 of the day goes best: 57% win rate, +46 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ELO +149. Unchanged in recent months: ADR at 81.9, Headshots at 59%, Win rate at 49%. Last 30 days: 40 matches, win rate 53%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.