_SOKOL
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength59% headshots and so well above the average (50%).
Impact
StrengthExactly 3 kills in 5.4% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.89. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.30. Last 3 months: 1.17 (at the start 1.06). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 87.8. Last 3 months: 81.9 (at the start 79.3). Just above the average (80.7).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 59% (at the start 60%). Well above the average (50%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 49% (at the start 48%). Just below the average (50%).
Best month: October 2026 with 2,375. Last 3 months: 2,328 (at the start 2,179).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_SOKOL loses the most ELO in match 2 of the day: −77 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Mirage
- Most kills in a match: 43 · Ancient
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How _SOKOL plays
Across 140 matches _SOKOL averages K/R 0.79, ADR 80.7 and a rating of 1.12. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 69 of 140 matches the rating was 1.10 or higher (49%), in 38 it was below 0.90. In 66 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.30. _SOKOL loses the most ELO in match 2 of the day (−77 ELO, win rate 38%). Things go best on Mirage (+57 ELO, win rate 43%). Match no. 1 of the day goes best: 57% win rate, +46 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ELO +149. Unchanged in recent months: ADR at 81.9, Headshots at 59%, Win rate at 49%. Last 30 days: 40 matches, win rate 53%, net ELO +9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.