_SLAdk1y

Russia
On FACEIT since 2021 189 matches tracked 64 matches in 30 days
Last updated:

How does _SLAdk1y play?

Rating 1.06 (from 168 matches) K/R 0.78 ADR 81.2 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 168 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 3.8
Knife kills 2 in 189 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 1 ace in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.12, ADR +5.8, Win rate +11 pp, ELO +393
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −67 ELO
47 matches · 45% win rate
In match 2 of the day −52 ELO
28 matches · 39% win rate
On Wednesdays −26 ELO, win rate 41%

_SLAdk1y loses the most ELO on Anubis: −67 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis47
45% better than 27%
0.78 better than 67%
82.1 better than 56%
1.09 better than 67%
53% of 165 duels better than 56%
37% of 43 situations better than 50%
Dust 239
38% better than 10%
0.75 better than 54%
78.3 better than 34%
1.02 better than 43%
54% of 149 duels better than 62%
55% of 20 situations better than 90%
Nuke26
77% better than 97%
0.84 better than 81%
85.3 better than 64%
1.15 better than 76%
60% of 105 duels better than 86%
59% of 17 situations better than 89%
Mirage23
39% better than 10%
0.76 better than 57%
81.2 better than 50%
0.99 better than 34%
53% of 93 duels better than 60%
56% of 9 situations better than 91%
Inferno20
45% better than 21%
0.74 better than 42%
76.4 better than 21%
1.01 better than 29%
59% of 59 duels better than 79%
25% of 8 situations better than 19%
Ancient17
76% better than 98%
0.75 right on the average
78.9 better than 34%
0.99 better than 33%
53% of 73 duels better than 58%
50% of 10 situations better than 80%
Cache12
67% -
0.85 -
85.2 -
1.13-
60% of 50 duels -
60% of 5 situations -
Vertigo5
40% -
0.91 -
89.0 -
1.24-
50% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _SLAdk1y plays

Across 189 matches _SLAdk1y averages K/R 0.78 and ADR 81.2; the rating across the 168 rated matches is 1.06. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 58% headshots. The strongest map is Nuke with a 77% win rate in 26 matches. In 75 of 168 matches the rating was 1.10 or higher (45%), in 61 it was below 0.90. In 147 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. _SLAdk1y loses the most ELO on Anubis (−67 ELO, win rate 45%). Things go best on Nuke (+17 ELO, win rate 77%). Match no. 4 of the day goes best: 57% win rate, −13 ELO. Improved over the last three months: K/R +0.05, Rating +0.12, ADR +5.8, Win rate +11 pp, ELO +393. Unchanged in recent months: Headshots at 58%. Last 30 days: 64 matches, win rate 47%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.