_SE1k0

Ukraine
On FACEIT since 2016 156 matches tracked 66 matches in 30 days
Last updated:

How does _SE1k0 play?

Rating 1.00 K/R 0.74 ADR 79.7 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 86%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so just above the average (45%).

Headshot rate 46%+1 pp · Ø 45% better than 53%
AWP share of kills 11%+1 pp · Ø 10% better than 59%
K/D 0.97−0.03 · Ø 1.00 better than 50%
Pistol kills per match 2.8
Knife kills 8 in 156 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 12.7%−0.3 pp · Ø 13.0% better than 46%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 89%
MVPs per match 2.6+0.4 · Ø 2.2 better than 92%
4Ks and aces 32x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 21%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
Whether _SE1k0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.76.

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −4 ELO
32 matches · 47% win rate
On Mirage −1 ELO
30 matches · 50% win rate
On Sundays −22 ELO, win rate 26%

_SE1k0 loses the most ELO on Ancient: −4 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.06 · Inferno
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
46% better than 36%
0.73 better than 59%
79.3 better than 53%
0.99 right on the average
47% of 195 duels better than 33%
39% of 23 situations better than 56%
Ancient32
47% better than 39%
0.73 better than 59%
81.2 better than 66%
0.98 better than 52%
49% of 201 duels better than 47%
33% of 18 situations better than 41%
Mirage30
50% right on the average
0.72 right on the average
78.1 better than 46%
0.98 better than 48%
46% of 208 duels better than 30%
67% of 9 situations better than 98%
Anubis21
43% better than 24%
0.67 better than 31%
73.8 better than 23%
0.88 better than 15%
45% of 121 duels better than 26%
43% of 7 situations better than 63%
Inferno21
57% better than 70%
0.78 better than 81%
80.0 better than 56%
1.05 better than 72%
54% of 125 duels better than 73%
46% of 13 situations better than 70%
Nuke14
50% -
0.88 -
89.6 -
1.22-
45% of 75 duels -
25% of 8 situations -
Cache3
0% -
0.77 -
76.6 -
0.95-
33% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _SE1k0 plays

Across 156 matches _SE1k0 averages K/R 0.74, ADR 79.7 and a rating of 1.00. Biggest strength: 3K rounds at 4.7%, better than 89% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 11% of level 6 players. Averages 16.8 kills per match with 46% headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 53 of 156 matches the rating was 1.10 or higher (34%), in 58 it was below 0.90. In 142 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: May 2026 at 1.01. _SE1k0 loses the most ELO on Ancient (−4 ELO, win rate 47%). Things go best on Anubis (+22 ELO, win rate 43%). Match no. 4 of the day goes best: 52% win rate, +24 ELO. Last 30 days: 66 matches, win rate 44%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.