_S1kwel_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 847 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so well above the average (48%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.5).
Weapons and aim
Average0.99 K/D and so slightly above the average (0.92).
Impact
Strength2.4 MVPs per match and so well above the average (2.0).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 3 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.71 (at the start 0.66). Slightly above the average (0.68).
Rating, 1.00 is an average match
Last 3 months: 1.04 (at the start 0.92). Well above the average (0.94).
Damage per round (ADR)
Last 3 months: 78.7 (at the start 77.0). Slightly above the average (76.0).
Share of headshot kills
Last 3 months: 42% (at the start 44%). Right on the average (42%).
Matches won (win rate)
Last 3 months: 65% (at the start 60%). Well above the average (49%).
Last 3 months: 828 (at the start 1,172).
Rounds with first kill
1v1 clutches won
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 31 · Dust 2
- Highest rating in a match: 1.83 · Ancient
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How _S1kwel_ plays
Across 64 matches _S1kwel_ averages K/R 0.69, ADR 77.9 and a rating of 0.98. Biggest strength: Opening duels won at 55%, better than 96% of level 3 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 24 of 64 matches the rating was 1.10 or higher (38%), in 25 it was below 0.90. In 34 matches with detailed stats: 3 4Ks and 0 aces. Things go best on Mirage (+31 ELO, win rate 62%). Improved over the last three months: K/R +0.05, Rating +0.12, Win rate +5 pp. Got weaker: Headshots −2 pp, ELO −344. Unchanged in recent months: ADR at 78.7. Last 30 days: 34 matches, win rate 65%, net ELO +35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.