_S1kwel_

Russia
64 matches tracked 34 matches in 30 days
Last updated:

How does _S1kwel_ play?

Rating 0.98 K/R 0.69 ADR 77.9 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 3

Compared with 847 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so well above the average (48%).

Rounds with first kill 12%+3 pp · Ø 9% better than 83%
Opening duels won 55%+7 pp · Ø 48% better than 96%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 35%0 pp · Ø 35% right on the average
Clutch 1v2 won 15%−5 pp · Ø 20% better than 23%
Clutch kills per match 1.9+0.4 · Ø 1.5 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly above the average (0.92).

Headshot rate 43%+1 pp · Ø 42% better than 62%
AWP share of kills 19%+8 pp · Ø 11% better than 79%
K/D 0.99+0.07 · Ø 0.92 better than 80%
Pistol kills per match 2.1
Knife kills 1 in 64 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so well above the average (2.0).

2K rounds 12.2%+0.1 pp · Ø 12.1% better than 52%
3K rounds 4.6%+1.0 pp · Ø 3.6% better than 91%
MVPs per match 2.4+0.4 · Ø 2.0 better than 92%
4Ks and aces 3x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 33%0 pp · Ø 33% right on the average
Utility damage per round 4.4+0.8 · Ø 3.6 better than 68%
Enemies flashed per round 0.39+0.16 · Ø 0.23 better than 86%
Deaths per round 69%−5 pp · Ø 74% better than 95%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.05, Rating +0.12, Win rate +5 pp
= Stayed the same
ADR at 78.7
▼ Got worse
Headshots −2 pp, ELO −344

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.66). Slightly above the average (0.68).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 1.83 · Ancient

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
62% better than 91%
0.71 better than 66%
81.3 better than 80%
1.01 better than 77%
47% of 102 duels better than 46%
44% of 16 situations better than 71%
Dust 216
63% better than 93%
0.76 better than 85%
80.8 better than 75%
1.13 better than 96%
51% of 80 duels better than 68%
45% of 22 situations better than 76%
Anubis10
60% -
0.55 -
69.2 -
0.78-
51% of 35 duels -
25% of 4 situations -
Ancient7
71% -
0.72 -
78.5 -
1.05-
67% of 30 duels -
50% of 4 situations -
Inferno5
80% -
0.73 -
86.7 -
0.99-
44% of 36 duels -
14% of 7 situations -
Nuke3
33% -
0.54 -
67.5 -
0.71-
71% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _S1kwel_ plays

Across 64 matches _S1kwel_ averages K/R 0.69, ADR 77.9 and a rating of 0.98. Biggest strength: Opening duels won at 55%, better than 96% of level 3 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 24 of 64 matches the rating was 1.10 or higher (38%), in 25 it was below 0.90. In 34 matches with detailed stats: 3 4Ks and 0 aces. Things go best on Mirage (+31 ELO, win rate 62%). Improved over the last three months: K/R +0.05, Rating +0.12, Win rate +5 pp. Got weaker: Headshots −2 pp, ELO −344. Unchanged in recent months: ADR at 78.7. Last 30 days: 34 matches, win rate 65%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.