_S1GMA_228_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average20% of 1v2s won and so right on the average (20%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.2% of rounds and so well below the average (13.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.64. Last 3 months: 0.59 (at the start 0.60). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.92. Last 3 months: 0.87 (at the start 0.89). Well below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 71.5. Last 3 months: 66.7 (at the start 65.2). Well below the average (79.4).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 49% (at the start 45%). Just above the average (48%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 48% (at the start 44%). Just below the average (49%).
Best month: August 2026 with 2,249. Last 3 months: 1,930 (at the start 2,121).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 342 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_S1GMA_228_ loses the most ELO on Ancient: −146 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Mirage
- Highest rating in a match: 2.23 · Mirage
- Longest win streak: 10 wins in a row · Mirage
Maps in detail
from the last 342 matchesCompared with players on the same level who have at least 15 matches on the map.
How _S1GMA_228_ plays
Across 342 matches _S1GMA_228_ averages K/R 0.60, ADR 66.5 and a rating of 0.88. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Damage per round (ADR) at 66.5, better than only 1% of level 9 players. Averages 13.1 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 94 matches. In 72 of 342 matches the rating was 1.10 or higher (21%), in 195 it was below 0.90. In 263 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. _S1GMA_228_ loses the most ELO on Ancient (−146 ELO, win rate 38%). Things go best on Mirage (+199 ELO, win rate 56%). Match no. 2 of the day goes best: 57% win rate, +45 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Got weaker: ELO −191. Unchanged in recent months: K/R at 0.59, Rating at 0.87, ADR at 66.7. Last 30 days: 67 matches, win rate 48%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.