_S1GMA_228_

Ukraine
On FACEIT since 2024 342 matches tracked 67 matches in 30 days
Last updated:

How does _S1GMA_228_ play?

Rating 0.88 K/R 0.60 ADR 66.5 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 342 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 39%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

20% of 1v2s won and so right on the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.87−0.13 · Ø 1.00 better than 6%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.1%).

2K rounds 10.2%−2.9 pp · Ø 13.1% better than 2%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 1.7−0.5 · Ø 2.2 better than 3%
4Ks and aces 22x 4K, 0 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
K/R at 0.59, Rating at 0.87, ADR at 66.7
▼ Got worse
ELO −191

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: September 2026 with 0.64. Last 3 months: 0.59 (at the start 0.60). Well below the average (0.72).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −146 ELO
73 matches · 38% win rate
In match 1 of the day −36 ELO
52 matches · 38% win rate
On Tuesdays −2 ELO, win rate 31%

_S1GMA_228_ loses the most ELO on Ancient: −146 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.23 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
48% better than 43%
0.60 better than 4%
67.3 better than 3%
0.89 better than 11%
48% of 336 duels better than 35%
40% of 65 situations better than 57%
Mirage94
56% better than 69%
0.61 better than 5%
65.5 better than 2%
0.92 better than 19%
46% of 266 duels better than 24%
48% of 89 situations better than 76%
Ancient73
38% better than 10%
0.57 better than 1%
66.3 better than 1%
0.82 better than 3%
42% of 228 duels better than 9%
31% of 49 situations better than 35%
Anubis48
44% better than 28%
0.61 better than 5%
68.3 better than 3%
0.90 better than 13%
48% of 144 duels better than 33%
30% of 33 situations better than 32%
Nuke23
39% better than 10%
0.57 better than 1%
65.4 better than 1%
0.80 better than 1%
44% of 84 duels better than 11%
44% of 9 situations better than 59%
Inferno5
60% -
0.67 -
68.3 -
1.00-
39% of 18 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _S1GMA_228_ plays

Across 342 matches _S1GMA_228_ averages K/R 0.60, ADR 66.5 and a rating of 0.88. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Damage per round (ADR) at 66.5, better than only 1% of level 9 players. Averages 13.1 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 94 matches. In 72 of 342 matches the rating was 1.10 or higher (21%), in 195 it was below 0.90. In 263 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. _S1GMA_228_ loses the most ELO on Ancient (−146 ELO, win rate 38%). Things go best on Mirage (+199 ELO, win rate 56%). Match no. 2 of the day goes best: 57% win rate, +45 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Got weaker: ELO −191. Unchanged in recent months: K/R at 0.59, Rating at 0.87, ADR at 66.7. Last 30 days: 67 matches, win rate 48%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.