_Rinne_

Finland
On FACEIT since 2016 178 matches tracked 22 matches in 30 days
Last updated:

How does _Rinne_ play?

Rating 0.82 K/R 0.56 ADR 66.3 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 178 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.80−0.22 · Ø 1.02 better than 1%
Pistol kills per match 2.4
Knife kills 1 in 178 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 10.0%−3.3 pp · Ø 13.3% better than 1%
3K rounds 2.2%−1.9 pp · Ø 4.1% better than 1%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 10x 4K, 1 ace in 124 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +100
= Stayed the same
K/R at 0.57, Rating at 0.83, ADR at 66.3
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.52
MayJunJulAugSepOct

Best month: August 2026 with 0.58. Last 3 months: 0.57 (at the start 0.55). Well below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
37 matches · 59% win rate
In match 1 of the day +61 ELO
46 matches · 46% win rate
Between 0:00 and 6:00 −30 ELO, win rate 47%
On Sundays ±0 ELO, win rate 35%

_Rinne_ loses the most ELO on Anubis: −25 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Nuke
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
59% better than 72%
0.59 better than 2%
68.2 better than 3%
0.87 better than 6%
45% of 164 duels better than 16%
25% of 24 situations better than 18%
Anubis37
59% better than 75%
0.58 better than 2%
65.1 better than 2%
0.84 better than 3%
44% of 97 duels better than 13%
44% of 27 situations better than 69%
Cache35
46% -
0.54 -
64.9 -
0.79-
43% of 126 duels -
71% of 21 situations -
Inferno21
43% better than 20%
0.55 better than 2%
68.4 better than 4%
0.78 better than 2%
41% of 69 duels better than 7%
50% of 6 situations better than 79%
Nuke13
54% -
0.56 -
66.9 -
0.80-
38% of 40 duels -
20% of 10 situations -
Dust 210
50% -
0.42 -
57.6 -
0.62-
34% of 38 duels -
50% of 2 situations -
Mirage9
56% -
0.66 -
68.5 -
0.96-
50% of 30 duels -
50% of 8 situations -
Vertigo6
33% -
0.60 -
71.1 -
0.84-
44% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Rinne_ plays

Across 178 matches _Rinne_ averages K/R 0.56, ADR 66.3 and a rating of 0.82. Biggest strength: Utility damage per round at 7.2, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.82, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.0 kills per match with 46% headshots. The strongest map is Ancient with a 59% win rate in 46 matches. In 25 of 178 matches the rating was 1.10 or higher (14%), in 108 it was below 0.90. In 124 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 0.84. _Rinne_ loses the most ELO on Anubis (−25 ELO, win rate 59%). Things go best on Ancient (+40 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate. Improved over the last three months: ELO +100. Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.57, Rating at 0.83, ADR at 66.3. Last 30 days: 22 matches, win rate 36%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.