_RiZ3N_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 2,094 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness11% of 1v2s won and so well below the average (21%).
Weapons and aim
Average61% headshots and so well above the average (50%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 0.99 (at the start 0.93). Clearly below the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 81.5. Last 3 months: 78.6 (at the start 75.9). Just below the average (80.9).
Share of headshot kills
Best month: August 2026 with 64%. Last 3 months: 62% (at the start 60%). Well above the average (50%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 52% (at the start 40%). Slightly above the average (50%).
Best month: October 2026 with 2,058.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 95 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_RiZ3N_ loses the most ELO on Mirage: −21 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 1.86 · Inferno
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How _RiZ3N_ plays
Across 95 matches _RiZ3N_ averages K/R 0.73, ADR 78.1 and a rating of 0.98. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · all ELO ranges players. Averages 15.7 kills per match with 61% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 31 of 95 matches the rating was 1.10 or higher (33%), in 39 it was below 0.90. In 72 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. _RiZ3N_ loses the most ELO on Mirage (−21 ELO, win rate 36%). Things go best in match 3 of the day (+25 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +25 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +2 pp, Win rate +12 pp. Unchanged in recent months: ADR at 78.6. Last 30 days: 40 matches, win rate 53%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.