_Raz_
Name history of _Raz_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.6 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.20 K/D and so well above the average (1.00).
Impact
StrengthExactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.83. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 1.17 (at the start 1.13). Well above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 88.0. Last 3 months: 87.0 (at the start 86.7). Clearly above the average (79.1).
Share of headshot kills
Best month: July 2026 with 44%. Last 3 months: 40% (at the start 44%). Well below the average (46%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 54% (at the start 45%). Clearly above the average (51%).
Best month: October 2026 with 1,364. Last 3 months: 1,364 (at the start 1,048).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Raz_ loses the most ELO in match 1 of the day: −64 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.17 · Inferno
Maps in detail
from the last 114 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Raz_ plays
Across 114 matches _Raz_ averages K/R 0.81, ADR 86.9 and a rating of 1.15. Biggest strength: K/D at 1.20, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 31%, better than only 19% of level 7 players. Averages 17.6 kills per match with 41% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 62 of 114 matches the rating was 1.10 or higher (54%), in 27 it was below 0.90. In 76 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: October 2026 at 1.21. _Raz_ loses the most ELO in match 1 of the day (−64 ELO, win rate 37%). Things go best in match 2 of the day (+28 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +28 ELO. Improved over the last three months: Win rate +9 pp, ELO +316. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.17, ADR at 87.0. Last 30 days: 21 matches, win rate 62%, net ELO −36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.