_Rayzen_
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (48%).
Clutch
Average33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average38% headshots and so clearly below the average (43%).
Impact
Strength2.6 MVPs per match and so well above the average (2.1).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (34%).
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Best month: October 2026 with 0.78.
Rating, 1.00 is an average match
Best month: October 2026 with 1.06.
Damage per round (ADR)
Best month: October 2026 with 87.2.
Share of headshot kills
Best month: October 2026 with 38%.
Matches won (win rate)
Best month: September 2026 with 55%.
Best month: October 2026 with 1,049.
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 29 · Mirage
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Rayzen_ plays
Across 80 matches _Rayzen_ averages K/R 0.72, ADR 81.3 and a rating of 0.99. Biggest strength: 3K rounds at 4.6%, better than 91% of level 4 players. Averages 15.7 kills per match with 38% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 28 of 80 matches the rating was 1.10 or higher (35%), in 35 it was below 0.90. In 80 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Things go best on Mirage (+37 ELO, win rate 36%). From match no. 5 of the day on, things go best: 55% win rate, +31 ELO. Last 30 days: 41 matches, win rate 44%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.