_Raum

Turkey
On FACEIT since 2022 300 matches tracked 81 matches in 30 days
ELO ▲ 258
2,119
30-day peak: 2,119
Rank EU
#171,972
Turkey #5,139 in Turkey
Last updated:

How does _Raum play?

Rating 0.95 (from 266 matches) K/R 0.68 ADR 72.9 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 266 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.4
Knife kills 1 in 300 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 28x 4K, 4 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Headshots +3 pp, Win rate +4 pp, ELO +152
= Stayed the same
ADR at 73.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
73 matches · 51% win rate
On Mirage −38 ELO
81 matches · 49% win rate
On Saturdays −191 ELO, win rate 39%

_Raum loses the most ELO on Dust 2: −55 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Anubis
  2. Highest rating in a match: 1.87 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 40%
0.69 better than 28%
72.7 better than 14%
0.96 better than 28%
52% of 224 duels better than 58%
33% of 48 situations better than 36%
Dust 273
51% better than 48%
0.68 better than 22%
73.2 better than 14%
0.95 better than 22%
55% of 218 duels better than 71%
39% of 31 situations better than 55%
Ancient49
37% better than 8%
0.67 better than 15%
71.2 better than 7%
0.94 better than 20%
47% of 177 duels better than 27%
33% of 21 situations better than 37%
Anubis46
52% better than 49%
0.70 better than 31%
75.9 better than 22%
1.01 better than 42%
46% of 169 duels better than 20%
41% of 46 situations better than 60%
Cache20
40% -
0.67 -
76.0 -
0.88-
47% of 83 duels -
27% of 11 situations -
Inferno17
47% better than 31%
0.64 better than 12%
67.9 better than 4%
0.91-
54% of 28 duels better than 65%
20% of 5 situations better than 13%
Nuke12
42% -
0.61 -
66.3 -
0.80-
54% of 28 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Raum plays

Across 300 matches _Raum averages K/R 0.68 and ADR 72.9; the rating across the 266 rated matches is 0.95. Most room to improve: Damage per round (ADR) at 72.9, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Anubis with a 52% win rate in 46 matches. In 79 of 266 matches the rating was 1.10 or higher (30%), in 117 it was below 0.90. In 245 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. _Raum loses the most ELO on Dust 2 (−55 ELO, win rate 51%). Things go best on Anubis (+32 ELO, win rate 52%). Match no. 1 of the day goes best: 57% win rate, +23 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Headshots +3 pp, Win rate +4 pp, ELO +152. Unchanged in recent months: ADR at 73.3. Last 30 days: 81 matches, win rate 48%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.