_RaNtMo_
Name history of _RaNtMo_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average57% headshots and so well above the average (44%).
Impact
AverageExactly 3 kills in 2.7% of rounds and so well below the average (3.7%).
Utility and deaths
Weakness21% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98. Last 3 months unchanged at 0.93. Slightly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 76.5. Last 3 months: 71.7 (at the start 76.5). Clearly below the average (77.8).
Share of headshot kills
Best month: September 2026 with 63%. Last 3 months: 60% (at the start 53%). Well above the average (44%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 55% (at the start 50%). Clearly above the average (51%).
Best month: August 2026 with 1,143.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 1.76 · Mirage
- Most kills in a match: 27 · Ancient
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How _RaNtMo_ plays
Across 42 matches _RaNtMo_ averages K/R 0.68, ADR 73.9 and a rating of 0.93. Biggest strength: Headshot rate at 57%, better than 97% of level 5 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 5 players. Averages 14.4 kills per match with 57% headshots. In 15 of 42 matches the rating was 1.10 or higher (36%), in 21 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. Improved over the last three months: Headshots +7 pp, Win rate +5 pp. Got weaker: ADR −4.8. Unchanged in recent months: K/R at 0.67, Rating at 0.93. Last 30 days: 1 matches, win rate 0%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.