_ROMAN

Poland
On FACEIT since 2020 203 matches tracked 80 matches in 30 days
Last updated:

How does _ROMAN play?

Rating 1.07 (from 153 matches) K/R 0.76 ADR 83.6 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 3.2
Knife kills 5 in 203 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 29x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 38%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, Headshots +2 pp
= Stayed the same
ADR at 84.9, Win rate at 52%
▼ Got worse
ELO −150

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −60 ELO
20 matches · 50% win rate
In match 1 of the day −30 ELO
68 matches · 46% win rate
On Tuesdays −9 ELO, win rate 32%

_ROMAN loses the most ELO on Cache: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient49
51% better than 45%
0.78 better than 66%
85.7 better than 71%
1.03 better than 47%
54% of 219 duels better than 64%
53% of 17 situations better than 85%
Mirage46
50% better than 44%
0.73 better than 44%
81.5 better than 52%
1.02 better than 44%
55% of 167 duels better than 71%
33% of 12 situations better than 34%
Anubis35
54% better than 58%
0.79 better than 71%
84.6 better than 68%
1.11 better than 74%
49% of 170 duels better than 32%
41% of 22 situations better than 60%
Nuke28
46% better than 19%
0.77 better than 54%
83.6 better than 55%
1.16 better than 79%
53% of 99 duels right on the average
67% of 6 situations better than 95%
Cache20
50% -
0.83 -
86.6 -
1.16-
54% of 97 duels -
40% of 15 situations -
Dust 218
56% better than 66%
0.73 better than 44%
81.6 better than 53%
1.01-
55% of 62 duels better than 67%
29% of 7 situations better than 27%
Inferno5
80% -
0.64 -
71.4 -
0.91-
42% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ROMAN plays

Across 203 matches _ROMAN averages K/R 0.76 and ADR 83.6; the rating across the 153 rated matches is 1.07. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 61% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 63 of 153 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 129 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. _ROMAN loses the most ELO on Cache (−60 ELO, win rate 50%). Things go best in match 4 of the day (+66 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +66 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +2 pp. Got weaker: ELO −150. Unchanged in recent months: ADR at 84.9, Win rate at 52%. Last 30 days: 80 matches, win rate 56%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.