_PsyChoPeek
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Strength29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.99 K/D and so just below the average (1.02).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.02 (at the start 0.97). Right on the average (1.02).
Damage per round (ADR)
Last 3 months: 80.9 (at the start 75.2). Just above the average (80.4).
Share of headshot kills
Last 3 months: 50% (at the start 48%). Just above the average (49%).
Matches won (win rate)
Last 3 months: 45% (at the start 43%). Clearly below the average (49%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 41 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.95 · Mirage
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 29 · Mirage
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How _PsyChoPeek plays
Across 41 matches _PsyChoPeek averages K/R 0.71, ADR 78.0 and a rating of 1.00. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 49% headshots. In 16 of 41 matches the rating was 1.10 or higher (39%), in 18 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.7, Headshots +2 pp. Unchanged in recent months: Win rate at 45%. Last 30 days: 20 matches, win rate 45%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.