_Pochita

Ireland
On FACEIT since 2022 77 matches tracked
Last updated:

How does _Pochita play?

Rating 1.19 K/R 0.84 ADR 85.6 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 77 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 97%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.20+0.20 · Ø 1.00 better than 95%
Pistol kills per match 4.1

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 5x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 1.7−2.6 · Ø 4.3 better than 3%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, Win rate +4 pp, ELO +139
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.20, ADR −10.2

Aug to Sep 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 1.10. Last 3 months: 0.76 (at the start 0.87). Slightly above the average (0.73).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
27 matches · 44% win rate

_Pochita loses the most ELO in match 1 of the day: +28 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 2.46 · Inferno

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
45% better than 32%
0.86 better than 94%
88.6 better than 87%
1.19 better than 92%
57% of 101 duels better than 83%
0% of 7 situations better than 1%
Mirage19
68% better than 94%
0.86 better than 94%
89.1 better than 89%
1.22 better than 95%
60% of 109 duels better than 93%
60% of 5 situations better than 93%
Inferno11
45% -
0.85 -
85.9 -
1.19-
63% of 63 duels -
14% of 7 situations -
Ancient9
56% -
0.81 -
78.5 -
1.22-
45% of 31 duels -
29% of 7 situations -
Anubis7
29% -
0.79 -
80.2 -
1.15-
48% of 48 duels -
25% of 8 situations -
Nuke6
83% -
0.87 -
86.0 -
1.25-
69% of 32 duels -
75% of 4 situations -
Cache5
20% -
0.74 -
79.9 -
0.96-
54% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Pochita plays

Across 77 matches _Pochita averages K/R 0.84, ADR 85.6 and a rating of 1.19. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Utility damage per round at 1.7, better than only 3% of level 9 players. Averages 18.4 kills per match with 60% headshots. The strongest map is Mirage with a 68% win rate in 19 matches. In 44 of 77 matches the rating was 1.10 or higher (57%), in 19 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: February 2026 at 1.62. _Pochita loses the most ELO in match 1 of the day (+28 ELO, win rate 44%). Improved over the last three months: Headshots +7 pp, Win rate +4 pp, ELO +139. Got weaker: K/R −0.11, Rating −0.20, ADR −10.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.