_PoKeM0n-

Ukraine
On FACEIT since 2020 218 matches tracked 44 matches in 30 days
ELO ▲ 98
2,301
30-day peak: 2,301
Rank EU
#99,754
Ukraine #4,035 in Ukraine
Last updated:
Next update possible in 31m 50s

How does _PoKeM0n- play?

Rating 1.04 (from 196 matches) K/R 0.76 ADR 84.3 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 196 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.0
Knife kills 2 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 39x 4K, 3 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +475
= Stayed the same
K/R at 0.76, Rating at 1.04
▼ Got worse
ADR −4.5

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
29 matches · 41% win rate
In match 4 of the day −24 ELO
25 matches · 40% win rate
On Mondays +23 ELO, win rate 37%

_PoKeM0n- loses the most ELO on Anubis: −24 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 57 · Overpass

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
57% better than 69%
0.82 better than 80%
88.4 better than 82%
1.15 better than 81%
55% of 240 duels better than 71%
35% of 34 situations better than 41%
Dust 255
55% better than 62%
0.72 better than 38%
80.7 better than 47%
0.98 better than 29%
52% of 205 duels better than 53%
36% of 22 situations better than 45%
Ancient31
39% better than 13%
0.73 better than 42%
79.7 better than 39%
0.99 better than 34%
53% of 108 duels better than 55%
38% of 29 situations right on the average
Anubis29
41% better than 16%
0.79 better than 70%
92.1 better than 91%
1.08 better than 62%
54% of 134 duels better than 63%
47% of 15 situations better than 69%
Cache14
50% -
0.71 -
78.4 -
0.97-
42% of 72 duels -
40% of 5 situations -
Inferno10
10% -
0.61 -
72.5 -
0.79-
40% of 40 duels -
14% of 7 situations -
Nuke8
50% -
0.70 -
74.6 -
0.98-
52% of 29 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _PoKeM0n- plays

Across 218 matches _PoKeM0n- averages K/R 0.76 and ADR 84.3; the rating across the 196 rated matches is 1.04. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Mirage with a 57% win rate in 68 matches. In 80 of 196 matches the rating was 1.10 or higher (41%), in 75 it was below 0.90. In 163 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: June 2026 at 1.17. _PoKeM0n- loses the most ELO on Anubis (−24 ELO, win rate 41%). Things go best on Mirage (+90 ELO, win rate 57%). Match no. 1 of the day goes best: 62% win rate, +58 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +475. Got weaker: ADR −4.5. Unchanged in recent months: K/R at 0.76, Rating at 1.04. Last 30 days: 44 matches, win rate 55%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.