_PUq_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (50%).
Clutch
Weakness28% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.7% of rounds and so well below the average (13.2%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.63 (at the start 0.66). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.91. Last 3 months: 0.86 (at the start 0.91). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 75.6. Last 3 months: 72.8 (at the start 75.6). Clearly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 46% (at the start 54%). Clearly below the average (49%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 49% (at the start 48%). Right on the average (49%).
Best month: September 2026 with 1,881. Last 3 months: 1,854 (at the start 1,563).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 144 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_PUq_ loses the most ELO on Anubis: −17 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Anubis
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 1.54 · Mirage
Maps in detail
from the last 144 matchesCompared with players on the same level who have at least 15 matches on the map.
How _PUq_ plays
Across 144 matches _PUq_ averages K/R 0.64, ADR 74.0 and a rating of 0.88. Most room to improve: Opening duels won at 43%, better than only 5% of level 9 players. Averages 14.4 kills per match with 49% headshots. The strongest map is Mirage with a 58% win rate in 60 matches. In 30 of 144 matches the rating was 1.10 or higher (21%), in 80 it was below 0.90. In 70 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 0.91. _PUq_ loses the most ELO on Anubis (−17 ELO, win rate 38%). Things go best in match 3 of the day (−3 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −3 ELO. Improved over the last three months: ELO +291. Got weaker: Rating −0.05, Headshots −8 pp. Unchanged in recent months: K/R at 0.63, ADR at 72.8, Win rate at 49%. Last 30 days: 5 matches, win rate 80%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.