_POP_
Name history of _POP_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _POP_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.01 K/D and so just below the average (1.03).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
Strength0.60 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.03 (at the start 0.97). Right on the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 80.9. Last 3 months: 78.5 (at the start 77.9). Just below the average (80.7).
Share of headshot kills
Best month: May 2026 with 54%. Last 3 months: 49% (at the start 52%). Just below the average (50%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 61% (at the start 52%). Well above the average (50%).
Best month: October 2026 with 2,495. Last 3 months: 2,484 (at the start 2,112).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 173 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_POP_ loses the most ELO on Anubis: −25 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Nuke
- Highest rating in a match: 2.10 · Mirage
- Most kills in a match: 33 · Anubis
Maps in detail
from the last 173 matchesCompared with players on the same level who have at least 15 matches on the map.
How _POP_ plays
Across 173 matches _POP_ averages K/R 0.70 and ADR 78.3; the rating across the 123 rated matches is 1.02. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Ancient with a 65% win rate in 31 matches. In 45 of 123 matches the rating was 1.10 or higher (37%), in 47 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. _POP_ loses the most ELO on Anubis (−25 ELO, win rate 46%). Things go best from match 5 of the day (+30 ELO, win rate 78%). From match no. 5 of the day on, things go best: 78% win rate, +30 ELO. Improved over the last three months: Rating +0.06, Win rate +9 pp, ELO +372. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.5. Last 30 days: 62 matches, win rate 58%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.