_P4PA_

Turkey
On FACEIT since 2020 187 matches tracked 31 matches in 30 days
Last updated:

How does _P4PA_ play?

Rating 1.23 (from 169 matches) K/R 0.85 ADR 85.9 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 169 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 4% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

3.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 3.6+2.0 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.33 K/D and so well above the average (1.00).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.33+0.33 · Ø 1.00 better than 99%
Pistol kills per match 2.7
Knife kills 6 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.1%).

2K rounds 16.0%+2.9 pp · Ø 13.1% better than 96%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 91%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 20x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 12%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ELO +265
= Stayed the same
Rating at 1.23, ADR at 86.4, Win rate at 52%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.86 (at the start 0.82). Well above the average (0.72).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
52 matches · 58% win rate
On Anubis −12 ELO
35 matches · 43% win rate
On Saturdays −25 ELO, win rate 36%

_P4PA_ loses the most ELO on Mirage: −21 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
58% better than 75%
0.89 better than 95%
90.2 better than 89%
1.25 better than 95%
61% of 147 duels better than 94%
47% of 49 situations better than 75%
Anubis35
43% better than 23%
0.84 better than 92%
85.1 better than 75%
1.24 better than 97%
57% of 101 duels better than 83%
38% of 29 situations right on the average
Nuke28
71% better than 92%
0.97 better than 98%
93.9 better than 91%
1.39 better than 98%
69% of 87 duels better than 99%
42% of 38 situations better than 54%
Dust 225
32% better than 4%
0.79 better than 77%
82.0 better than 61%
1.08 better than 71%
48% of 60 duels better than 35%
38% of 26 situations right on the average
Inferno20
50% better than 39%
0.88 better than 93%
88.4 better than 81%
1.34 better than 97%
65% of 51 duels better than 95%
23% of 22 situations better than 17%
Ancient19
58% better than 74%
0.71 better than 36%
74.7 better than 19%
1.06 better than 67%
52% of 42 duels better than 59%
40% of 15 situations better than 56%
Cache6
17% -
0.75 -
77.7 -
1.04-
55% of 20 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _P4PA_ plays

Across 187 matches _P4PA_ averages K/R 0.85 and ADR 85.9; the rating across the 169 rated matches is 1.23. Biggest strength: K/D at 1.33, better than 99% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 9 players. Averages 18.5 kills per match with 53% headshots. The strongest map is Nuke with a 71% win rate in 28 matches. In 103 of 169 matches the rating was 1.10 or higher (61%), in 24 it was below 0.90. In 116 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.33. _P4PA_ loses the most ELO on Mirage (−21 ELO, win rate 58%). Things go best on Nuke (+23 ELO, win rate 71%). Match no. 2 of the day goes best: 60% win rate, +3 ELO. Improved over the last three months: K/R +0.04, ELO +265. Got weaker: Headshots −7 pp. Unchanged in recent months: Rating at 1.23, ADR at 86.4, Win rate at 52%. Last 30 days: 31 matches, win rate 45%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.