_OxygenG_

Russia
On FACEIT since 2020 107 matches tracked 49 matches in 30 days
ELO ▼ 118
2,286
30-day peak: 2,434
Rank EU
#104,468
Russia #29,712 in Russia
Last updated:

How does _OxygenG_ play?

Rating 1.01 K/R 0.74 ADR 80.7 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 9% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.7
Knife kills 2 in 107 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 9x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −7.3, Win rate −7 pp, ELO −180

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
20 matches · 40% win rate
On Dust 2 −30 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −30 ELO, win rate 44%
On Wednesdays +90 ELO, win rate 43%

_OxygenG_ loses the most ELO in match 3 of the day: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% right on the average
0.75 right on the average
80.2 better than 45%
1.00 better than 37%
47% of 150 duels better than 25%
50% of 14 situations better than 82%
Dust 228
43% better than 20%
0.73 better than 43%
80.2 better than 45%
1.01 better than 39%
46% of 143 duels better than 23%
47% of 15 situations better than 76%
Ancient18
61% better than 80%
0.76 better than 57%
81.1 better than 46%
1.06 better than 60%
55% of 87 duels better than 68%
21% of 14 situations better than 13%
Anubis17
47% better than 31%
0.72 better than 38%
77.9 better than 31%
1.02 better than 43%
49% of 76 duels better than 36%
36% of 14 situations better than 44%
Nuke14
36% -
0.71 -
83.3 -
0.92-
52% of 56 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _OxygenG_ plays

Across 107 matches _OxygenG_ averages K/R 0.74, ADR 80.7 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 36 of 107 matches the rating was 1.10 or higher (34%), in 41 it was below 0.90. In 53 matches with detailed stats: 9 4Ks and 1 ace. _OxygenG_ loses the most ELO in match 3 of the day (−60 ELO, win rate 40%). Things go best from match 5 of the day (+60 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +60 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −7.3, Win rate −7 pp, ELO −180. Unchanged in recent months: Headshots at 51%. Last 30 days: 49 matches, win rate 49%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.