_OverDosee

Colombia
On FACEIT since 2024 177 matches tracked
Last updated:

How does _OverDosee play?

Rating 1.08 (from 127 matches) K/R 0.77 ADR 82.7 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 127 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.4
Zeus kills1 in 177 matches
Knife kills 8 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 28x 4K, 5 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, ADR +4.2, Win rate +11 pp, ELO +307
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.20, Headshots −11 pp

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −189 ELO
45 matches · 44% win rate
In match 1 of the day −78 ELO
35 matches · 37% win rate
Between 0:00 and 6:00 −87 ELO, win rate 44%
On Mondays −58 ELO, win rate 38%

_OverDosee loses the most ELO on Ancient: −189 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
53% better than 58%
0.80 better than 83%
83.1 better than 69%
1.17 better than 92%
57% of 91 duels better than 85%
18% of 17 situations better than 8%
Ancient45
44% better than 25%
0.78 better than 73%
83.1 better than 65%
1.06 better than 69%
53% of 146 duels better than 62%
47% of 17 situations better than 71%
Anubis40
58% better than 69%
0.83 better than 86%
92.3 better than 92%
1.17 better than 88%
53% of 132 duels better than 61%
42% of 12 situations better than 61%
Dust 225
40% better than 18%
0.67 better than 23%
72.3 better than 15%
0.92 better than 20%
39% of 54 duels better than 5%
17% of 6 situations better than 8%
Inferno10
50% -
0.63 -
73.7 -
0.88-
44% of 16 duels -
29% of 7 situations -
Nuke6
33% -
0.70 -
72.3 -
0.91-
26% of 19 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _OverDosee plays

Across 177 matches _OverDosee averages K/R 0.77 and ADR 82.7; the rating across the 127 rated matches is 1.08. Biggest strength: Rating at 1.08, better than 79% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 16.8 kills per match with 40% headshots. The strongest map is Anubis with a 58% win rate in 40 matches. In 55 of 127 matches the rating was 1.10 or higher (43%), in 41 it was below 0.90. In 126 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: August 2026 at 1.09. _OverDosee loses the most ELO on Ancient (−189 ELO, win rate 44%). Things go best on Mirage (+63 ELO, win rate 53%). From match no. 5 of the day on, things go best: 57% win rate, +23 ELO. Improved over the last three months: K/R +0.08, ADR +4.2, Win rate +11 pp, ELO +307. Got weaker: Rating −0.20, Headshots −11 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.