_OrDeR_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average37% headshots and so well below the average (45%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Strength7.5 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.92 (at the start 0.98). Clearly below the average (1.00).
Damage per round (ADR)
Last 3 months: 76.4 (at the start 77.2). Slightly below the average (79.3).
Share of headshot kills
Last 3 months: 38% (at the start 37%). Well below the average (45%).
Matches won (win rate)
Last 3 months: 50% (at the start 52%). Slightly below the average (52%).
Last 3 months: 1,323 (at the start 1,473).
Rounds with first kill
1v1 clutches won
Patterns
From the last 108 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_OrDeR_ loses the most ELO on Mirage: −26 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.76 · Mirage
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How _OrDeR_ plays
Across 108 matches _OrDeR_ averages K/R 0.67, ADR 76.9 and a rating of 0.95. Biggest strength: Utility damage per round at 7.5, better than 96% of level 6 players. Most room to improve: Opening duels won at 43%, better than only 7% of level 6 players. Averages 14.9 kills per match with 37% headshots. The strongest map is Ancient with a 83% win rate in 12 matches. In 30 of 108 matches the rating was 1.10 or higher (28%), in 49 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 1 ace. _OrDeR_ loses the most ELO on Mirage (−26 ELO, win rate 48%). Things go best on Dust 2 (+29 ELO, win rate 45%). Got weaker: K/R −0.04, Rating −0.06, ELO −150. Unchanged in recent months: ADR at 76.4, Headshots at 38%, Win rate at 50%. Last 30 days: 1 matches, win rate 100%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.