_November17

Turks & Caicos Islands
75 matches tracked 55 matches in 30 days
Last updated:

How does _November17 play?

Rating 0.99 K/R 0.71 ADR 76.3 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 3.0
Knife kills 2 in 75 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 15x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether _November17 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 −76 ELO, win rate 46%

_November17 loses the most ELO on Dust 2: −28 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
45% better than 31%
0.75 better than 60%
82.6 better than 63%
1.03 better than 54%
53% of 102 duels better than 64%
27% of 11 situations better than 23%
Mirage15
47% better than 36%
0.62 better than 7%
67.0 better than 3%
0.87 better than 8%
52% of 61 duels better than 59%
33% of 12 situations better than 37%
Anubis14
50% -
0.66 -
69.0 -
0.95-
52% of 83 duels -
50% of 10 situations -
Ancient11
55% -
0.78 -
82.9 -
1.12-
67% of 60 duels -
67% of 6 situations -
Inferno8
63% -
0.78 -
82.7 -
1.04-
64% of 42 duels -
0% of 5 situations -
Cache4
75% -
0.74 -
81.5 -
1.03-
57% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _November17 plays

Across 75 matches _November17 averages K/R 0.71, ADR 76.3 and a rating of 0.99. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 9 players. Averages 15.4 kills per match with 55% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 26 of 75 matches the rating was 1.10 or higher (35%), in 31 it was below 0.90. In 75 matches with detailed stats: 15 4Ks and 2 aces. _November17 loses the most ELO on Dust 2 (−28 ELO, win rate 45%). Things go best in match 1 of the day (±0 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate. Last 30 days: 55 matches, win rate 53%, net ELO −156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.