_Nijo_
How does _Nijo_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.1% of rounds and so well below the average (13.3%).
Utility and deaths
Average6.2 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.63). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 0.99 (at the start 0.89). Slightly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 76.8. Last 3 months: 76.6 (at the start 72.3). Slightly below the average (80.2).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 48% (at the start 57%). Slightly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 64%. Last 3 months: 55% (at the start 44%). Well above the average (49%).
Best month: September 2026 with 2,145. Last 3 months: 2,106 (at the start 1,989).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Nijo_ loses the most ELO on Mirage: −37 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Inferno
- Highest rating in a match: 2.03 · Inferno
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Nijo_ plays
Across 83 matches _Nijo_ averages K/R 0.65 and ADR 73.7; the rating across the 63 rated matches is 0.93. Biggest strength: Utility damage per round at 6.2, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.89, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 54% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 19 of 63 matches the rating was 1.10 or higher (30%), in 33 it was below 0.90. In 29 matches with detailed stats: 4 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. _Nijo_ loses the most ELO on Mirage (−37 ELO, win rate 52%). Things go best in match 2 of the day (+82 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +82 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.3, Win rate +11 pp, ELO +117. Got weaker: Headshots −9 pp. Last 30 days: 14 matches, win rate 50%, net ELO −45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.