_Nijo_

BQ
83 matches tracked 14 matches in 30 days
Last updated:

How does _Nijo_ play?

Rating 0.93 (from 63 matches) K/R 0.65 ADR 73.7 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 63 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.89−0.13 · Ø 1.02 better than 7%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.3%).

2K rounds 11.1%−2.2 pp · Ø 13.3% better than 6%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 4x 4K, 3 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 17%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.3, Win rate +11 pp, ELO +117
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.63). Slightly below the average (0.73).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
29 matches · 52% win rate
Between 18:00 and 24:00 +43 ELO, win rate 43%

_Nijo_ loses the most ELO on Mirage: −37 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 2.03 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% better than 53%
0.64 better than 10%
73.3 better than 16%
0.87 better than 7%
49% of 92 duels better than 41%
62% of 13 situations better than 96%
Inferno15
40% better than 11%
0.68 better than 23%
79.6 better than 38%
1.00-
60% of 40 duels better than 85%
0% of 1 situations better than 2%
Cache13
69% -
0.66 -
73.1 -
0.98-
47% of 51 duels -
44% of 9 situations -
Ancient10
30% -
0.64 -
72.3 -
0.97-
45% of 38 duels -
0% of 3 situations -
Anubis9
44% -
0.65 -
68.8 -
0.93-
41% of 29 duels -
40% of 5 situations -
Overpass3
67% -
0.77 -
83.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _Nijo_ plays

Across 83 matches _Nijo_ averages K/R 0.65 and ADR 73.7; the rating across the 63 rated matches is 0.93. Biggest strength: Utility damage per round at 6.2, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.89, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 54% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 19 of 63 matches the rating was 1.10 or higher (30%), in 33 it was below 0.90. In 29 matches with detailed stats: 4 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. _Nijo_ loses the most ELO on Mirage (−37 ELO, win rate 52%). Things go best in match 2 of the day (+82 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +82 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.3, Win rate +11 pp, ELO +117. Got weaker: Headshots −9 pp. Last 30 days: 14 matches, win rate 50%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.