_NiMMM

Italy
319 matches tracked 118 matches in 30 days
Last updated:

How does _NiMMM play?

Rating 1.08 K/R 0.77 ADR 82.2 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 319 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.7
Knife kills 3 in 319 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 61x 4K, 11 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.09, Win rate +8 pp, ELO +604
= Stayed the same
ADR at 82.6, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −88 ELO
40 matches · 48% win rate
On Nuke −24 ELO
23 matches · 61% win rate
On Wednesdays +79 ELO, win rate 37%

_NiMMM loses the most ELO on Anubis: −88 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 3.68 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
57% better than 69%
0.82 better than 82%
87.3 better than 79%
1.16 better than 85%
53% of 436 duels better than 59%
28% of 86 situations better than 24%
Ancient60
42% better than 20%
0.75 better than 54%
81.5 better than 49%
1.05 better than 58%
50% of 266 duels better than 43%
44% of 50 situations better than 66%
Anubis40
48% better than 37%
0.71 better than 35%
77.9 better than 33%
0.98 better than 31%
55% of 159 duels better than 71%
52% of 21 situations better than 85%
Inferno37
38% better than 11%
0.72 better than 46%
76.9 better than 32%
0.99 better than 35%
43% of 161 duels better than 9%
42% of 19 situations better than 62%
Mirage30
40% better than 13%
0.77 better than 67%
80.6 better than 51%
1.08 better than 69%
51% of 170 duels right on the average
52% of 29 situations better than 84%
Nuke23
61% better than 70%
0.76 right on the average
79.7 better than 36%
1.12 better than 66%
47% of 115 duels better than 23%
47% of 19 situations better than 68%
Cache22
55% -
0.72 -
80.5 -
0.97-
46% of 94 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _NiMMM plays

Across 319 matches _NiMMM averages K/R 0.77, ADR 82.2 and a rating of 1.08. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 42% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 143 of 319 matches the rating was 1.10 or higher (45%), in 118 it was below 0.90. In 251 matches with detailed stats: 61 4Ks and 11 aces. Best month by rating: October 2026 at 1.14. _NiMMM loses the most ELO on Anubis (−88 ELO, win rate 48%). Things go best on Inferno (+89 ELO, win rate 38%). Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +8 pp, ELO +604. Unchanged in recent months: ADR at 82.6, Headshots at 42%. Last 30 days: 118 matches, win rate 56%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.