_NewPRIME_
Name history of _NewPRIME_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _NewPRIME_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Strength52% of 1v1s won and so well above the average (39%).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average6.1 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: April 2026 with 0.78. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.99.
Damage per round (ADR)
Best month: May 2026 with 86.4. Last 3 months: 78.0 (at the start 79.7). Slightly below the average (80.7).
Share of headshot kills
Best month: May 2026 with 61%. Last 3 months: 57% (at the start 55%). Well above the average (50%).
Matches won (win rate)
Best month: February 2026 with 60%. Last 3 months: 48% (at the start 42%). Slightly below the average (50%).
Best month: February 2026 with 2,705. Last 3 months: 2,422 (at the start 2,705).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 198 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_NewPRIME_ loses the most ELO on Ancient: −61 ELO, 60% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Most kills in a match: 34 · Mirage
- Highest rating in a match: 2.18 · Anubis
Maps in detail
from the last 198 matchesCompared with players on the same level who have at least 15 matches on the map.
How _NewPRIME_ plays
Across 198 matches _NewPRIME_ averages K/R 0.72 and ADR 78.8; the rating across the 149 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 51 of 149 matches the rating was 1.10 or higher (34%), in 68 it was below 0.90. In 149 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. _NewPRIME_ loses the most ELO on Ancient (−61 ELO, win rate 60%). Things go best on Mirage (+34 ELO, win rate 45%). Match no. 2 of the day goes best: 52% win rate, +80 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp. Got weaker: ELO −283. Unchanged in recent months: K/R at 0.72, ADR at 78.0. Last 30 days: 129 matches, win rate 49%, net ELO −76.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.