_NewPRIME_

Poland
On FACEIT since 2016 198 matches tracked 129 matches in 30 days
ELO ▲ 67
2,385
30-day peak: 2,513
Rank EU
#76,927
Poland #4,101 in Poland
Last updated:

How does _NewPRIME_ play?

Rating 0.98 (from 149 matches) K/R 0.72 ADR 78.8 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Knife kills 4 in 198 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 30x 4K, 1 ace in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp
= Stayed the same
K/R at 0.72, ADR at 78.0
▼ Got worse
ELO −283

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
30 matches · 60% win rate
On Anubis −8 ELO
33 matches · 45% win rate
In match 3 of the day −1 ELO
23 matches · 39% win rate

_NewPRIME_ loses the most ELO on Ancient: −61 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.18 · Anubis

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
45% better than 24%
0.77 better than 62%
82.1 better than 54%
1.05 better than 54%
51% of 215 duels right on the average
57% of 35 situations better than 91%
Anubis33
45% better than 27%
0.73 better than 43%
80.9 better than 48%
0.95 better than 21%
40% of 121 duels better than 4%
50% of 14 situations better than 75%
Ancient30
60% better than 77%
0.67 better than 14%
75.1 better than 19%
0.92 better than 13%
43% of 91 duels better than 11%
44% of 9 situations better than 66%
Inferno20
45% better than 24%
0.72 better than 37%
80.0 better than 38%
1.00-
52% of 58 duels better than 36%
56% of 9 situations better than 88%
Nuke17
53% better than 45%
0.73 better than 35%
75.9 better than 19%
0.97 better than 22%
56% of 52 duels better than 67%
50% of 4 situations better than 76%
Cache12
58% -
0.69 -
73.6 -
0.97-
50% of 34 duels -
50% of 2 situations -
Dust 212
25% -
0.64 -
69.1 -
0.86-
38% of 47 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _NewPRIME_ plays

Across 198 matches _NewPRIME_ averages K/R 0.72 and ADR 78.8; the rating across the 149 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 51 of 149 matches the rating was 1.10 or higher (34%), in 68 it was below 0.90. In 149 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. _NewPRIME_ loses the most ELO on Ancient (−61 ELO, win rate 60%). Things go best on Mirage (+34 ELO, win rate 45%). Match no. 2 of the day goes best: 52% win rate, +80 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp. Got weaker: ELO −283. Unchanged in recent months: K/R at 0.72, ADR at 78.0. Last 30 days: 129 matches, win rate 49%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.