_NegaTiVes_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average63% of opening duels won and so well above the average (52%).
Clutch
Average63% of 1v1s won and so well above the average (39%).
Weapons and aim
Average42% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so well below the average (4.2%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11. Last 3 months: 1.07 (at the start 0.99). Slightly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 78.0. Last 3 months: 76.6 (at the start 73.6). Slightly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 39% (at the start 45%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 52% (at the start 45%). Slightly above the average (50%).
Best month: October 2026 with 2,573. Last 3 months: 2,547 (at the start 2,572).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 69%.
Patterns
From the last 47 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 25 · Mirage
- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 1.77 · Mirage
Maps in detail
from the last 47 matchesCompared with players on the same level who have at least 15 matches on the map.
How _NegaTiVes_ plays
Across 47 matches _NegaTiVes_ averages K/R 0.70, ADR 75.2 and a rating of 1.03. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 42% headshots. In 19 of 47 matches the rating was 1.10 or higher (40%), in 16 it was below 0.90. In 25 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. Improved over the last three months: K/R +0.05, Rating +0.08, Win rate +7 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 76.6, ELO at 2,547. Last 30 days: 23 matches, win rate 48%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.