_NegaTiV4ikk

Russia
118 matches tracked
Last updated:

How does _NegaTiV4ikk play?

Rating 0.91 (from 97 matches) K/R 0.67 ADR 72.8 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 2.3
Knife kills 10 in 118 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 23%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 16x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.91, Headshots at 43%, ELO at 1,627
▼ Got worse
K/R −0.05, ADR −4.3, Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +4 ELO
22 matches · 36% win rate
From match 5 of the day +29 ELO
40 matches · 40% win rate
Between 0:00 and 6:00 +57 ELO, win rate 40%
On Saturdays +29 ELO, win rate 47%

_NegaTiV4ikk loses the most ELO in match 2 of the day: +4 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Ancient
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 79%
0.63 better than 10%
68.3 better than 5%
0.84 better than 5%
45% of 89 duels better than 21%
45% of 20 situations better than 71%
Ancient31
55% better than 68%
0.71 better than 37%
75.8 better than 23%
0.99 better than 43%
41% of 94 duels better than 6%
52% of 21 situations better than 86%
Anubis15
60% better than 83%
0.72 right on the average
75.6 better than 25%
1.03-
45% of 49 duels better than 20%
100% of 4 situations better than 99%
Dust 214
43% -
0.60 -
71.0 -
0.73-
38% of 39 duels -
33% of 3 situations -
Inferno13
46% -
0.69 -
77.0 -
0.98-
41% of 41 duels -
20% of 5 situations -
Nuke6
33% -
0.58 -
59.3 -
0.82-
46% of 13 duels -
100% of 3 situations -
Cache5
40% -
0.69 -
77.8 -
0.90-
29% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _NegaTiV4ikk plays

Across 118 matches _NegaTiV4ikk averages K/R 0.67 and ADR 72.8; the rating across the 97 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 8 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 8 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 21 of 97 matches the rating was 1.10 or higher (22%), in 50 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. _NegaTiV4ikk loses the most ELO in match 2 of the day (+4 ELO, win rate 36%). Things go best in match 1 of the day (+59 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +59 ELO. Got weaker: K/R −0.05, ADR −4.3, Win rate −14 pp. Unchanged in recent months: Rating at 0.91, Headshots at 43%, ELO at 1,627. Last 30 days: 2 matches, win rate 50%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.