_NegaTiV4ikk
How does _NegaTiV4ikk play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (50%).
Clutch
Average51% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.91 K/D and so slightly below the average (0.99).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average41% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.93. Last 3 months: 0.91 (at the start 0.89). Clearly below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 76.4. Last 3 months: 72.0 (at the start 76.3). Clearly below the average (79.2).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 43% (at the start 42%). Clearly below the average (47%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 50% (at the start 64%). Slightly above the average (48%).
Best month: August 2026 with 2,004. Last 3 months: 1,627 (at the start 1,615).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_NegaTiV4ikk loses the most ELO in match 2 of the day: +4 ELO, 36% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Ancient
- Most kills in a match: 38 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How _NegaTiV4ikk plays
Across 118 matches _NegaTiV4ikk averages K/R 0.67 and ADR 72.8; the rating across the 97 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 8 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 8 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 21 of 97 matches the rating was 1.10 or higher (22%), in 50 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. _NegaTiV4ikk loses the most ELO in match 2 of the day (+4 ELO, win rate 36%). Things go best in match 1 of the day (+59 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +59 ELO. Got weaker: K/R −0.05, ADR −4.3, Win rate −14 pp. Unchanged in recent months: Rating at 0.91, Headshots at 43%, ELO at 1,627. Last 30 days: 2 matches, win rate 50%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.