_N_emkez

Serbia
On FACEIT since 2019 355 matches tracked 74 matches in 30 days
ELO ▲ 548
3,097
30-day peak: 3,097
Rank EU ▲ 1,514 places
#5,544
Serbia #102 in Serbia
30 days · prev. #7,058 · best #5,544
Last updated:

How does _N_emkez play?

Rating 1.18 K/R 0.84 ADR 89.0 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 355 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.5
Knife kills 4 in 355 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 89%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 62x 4K, 8 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +419
= Stayed the same
K/R at 0.83, Rating at 1.18, ADR at 88.6, Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −15 ELO
71 matches · 48% win rate
On Tuesdays −52 ELO, win rate 39%

_N_emkez loses the most ELO on Ancient: −15 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.63 · Inferno
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
47% better than 21%
0.85 better than 85%
91.0 better than 86%
1.19 better than 82%
57% of 429 duels better than 74%
36% of 59 situations better than 40%
Ancient71
48% better than 26%
0.80 better than 70%
85.5 better than 66%
1.12 better than 69%
51% of 293 duels better than 40%
44% of 50 situations better than 66%
Inferno62
69% better than 73%
0.91 better than 85%
94.5 better than 80%
1.31 better than 85%
64% of 284 duels better than 85%
39% of 46 situations better than 50%
Anubis54
48% better than 27%
0.82 better than 78%
87.6 better than 78%
1.15 better than 77%
57% of 224 duels better than 75%
21% of 24 situations better than 13%
Mirage36
42% better than 8%
0.75 better than 44%
82.3 better than 50%
1.04 better than 40%
52% of 176 duels better than 46%
20% of 25 situations better than 7%
Cache18
67% better than 74%
0.96 better than 95%
97.1 better than 89%
1.40 better than 96%
58% of 76 duels better than 67%
56% of 9 situations better than 82%
Nuke15
47% better than 19%
0.80 better than 65%
82.5 better than 49%
1.11 better than 59%
48% of 56 duels better than 21%
55% of 11 situations better than 81%

Compared with players on the same level who have at least 15 matches on the map.

How _N_emkez plays

Across 355 matches _N_emkez averages K/R 0.84, ADR 89.0 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 58% headshots. The strongest map is Inferno with a 69% win rate in 62 matches. In 198 of 355 matches the rating was 1.10 or higher (56%), in 77 it was below 0.90. In 260 matches with detailed stats: 62 4Ks and 8 aces. Best month by rating: July 2026 at 1.20. _N_emkez loses the most ELO on Ancient (−15 ELO, win rate 48%). Things go best in match 3 of the day (+77 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +77 ELO. Improved over the last three months: Win rate +5 pp, ELO +419. Unchanged in recent months: K/R at 0.83, Rating at 1.18, ADR at 88.6, Headshots at 58%. Last 30 days: 74 matches, win rate 59%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.