_N_E_0_

Russia
On FACEIT since 2025 161 matches tracked 83 matches in 30 days
Last updated:

How does _N_E_0_ play?

Rating 1.02 K/R 0.70 ADR 77.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 161 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 2.1
Knife kills 9 in 161 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 16x 4K, 2 aces in 127 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 94%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.70, ADR at 78.0
▼ Got worse
Headshots −5 pp, Win rate −20 pp, ELO −239

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
49 matches · 55% win rate
On Anubis −19 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 +30 ELO, win rate 55%
On Mondays ±0 ELO, win rate 50%

_N_E_0_ loses the most ELO on Dust 2: −46 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.51 · Mirage
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
69% better than 95%
0.71 better than 32%
77.3 better than 30%
1.03 better than 45%
46% of 158 duels better than 19%
47% of 43 situations better than 75%
Dust 249
55% better than 57%
0.71 better than 32%
79.1 better than 38%
1.03 better than 43%
59% of 140 duels better than 85%
40% of 40 situations better than 55%
Anubis21
52% better than 46%
0.65 better than 10%
70.9 better than 5%
0.93 better than 14%
63% of 63 duels better than 96%
50% of 18 situations better than 77%
Inferno17
76% better than 97%
0.73 better than 34%
86.6 better than 58%
1.09 better than 47%
53% of 60 duels better than 37%
38% of 8 situations better than 48%
Nuke12
75% -
0.68 -
74.1 -
0.98-
42% of 31 duels -
33% of 12 situations -
Ancient9
11% -
0.59 -
65.6 -
0.83-
28% of 18 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _N_E_0_ plays

Across 161 matches _N_E_0_ averages K/R 0.70, ADR 77.4 and a rating of 1.02. Biggest strength: Utility damage per round at 6.5, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 43% headshots. The strongest map is Inferno with a 76% win rate in 17 matches. In 55 of 161 matches the rating was 1.10 or higher (34%), in 64 it was below 0.90. In 127 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. _N_E_0_ loses the most ELO on Dust 2 (−46 ELO, win rate 55%). Things go best on Mirage (+74 ELO, win rate 69%). From match no. 5 of the day on, things go best: 68% win rate, +21 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −5 pp, Win rate −20 pp, ELO −239. Unchanged in recent months: K/R at 0.70, ADR at 78.0. Last 30 days: 83 matches, win rate 59%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.