_NN_

Vietnam
208 matches tracked 34 matches in 30 days
Last updated:

How does _NN_ play?

Rating 0.99 (from 184 matches) K/R 0.74 ADR 83.9 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 13%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 39%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.97−0.06 · Ø 1.03 better than 44%
Pistol kills per match 2.3
Knife kills 3 in 208 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 55%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 80%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 0 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 71%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 38%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.73, Rating at 0.98, ADR at 84.0, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 +31 ELO, win rate 40%
On Tuesdays +25 ELO, win rate 35%

_NN_ loses the most ELO on Dust 2: −30 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 53 · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 46%
0.74 better than 59%
84.8 better than 78%
1.00 right on the average
43% of 246 duels better than 15%
20% of 20 situations better than 9%
Ancient44
50% right on the average
0.73 better than 56%
82.7 better than 67%
0.98 better than 47%
43% of 253 duels better than 16%
33% of 15 situations better than 39%
Anubis38
50% right on the average
0.76 better than 71%
87.0 better than 88%
1.01 better than 60%
48% of 171 duels better than 41%
30% of 10 situations better than 36%
Dust 233
39% better than 15%
0.68 better than 30%
79.9 better than 55%
0.91 better than 19%
51% of 148 duels better than 55%
25% of 12 situations better than 18%
Nuke19
58% better than 66%
0.78 better than 68%
83.3 better than 64%
1.03 right on the average
42% of 72 duels better than 11%
54% of 13 situations better than 81%
Cache11
45% -
0.78 -
87.9 -
1.03-
51% of 49 duels -
0% of 2 situations -
Inferno5
60% -
0.66 -
83.2 -
1.01-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _NN_ plays

Across 208 matches _NN_ averages K/R 0.74 and ADR 83.9; the rating across the 184 rated matches is 0.99. Biggest strength: Utility hit rate at 40%, better than 81% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 7 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 64 of 184 matches the rating was 1.10 or higher (35%), in 77 it was below 0.90. In 150 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. _NN_ loses the most ELO on Dust 2 (−30 ELO, win rate 39%). Things go best on Ancient (+144 ELO, win rate 50%). Match no. 2 of the day goes best: 55% win rate, −28 ELO. Improved over the last three months: Win rate +7 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 84.0, Headshots at 44%. Last 30 days: 34 matches, win rate 50%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.