_NJD_

Tajikistan
On FACEIT since 2024 97 matches tracked 10 matches in 30 days
Last updated:

How does _NJD_ play?

Rating 0.96 K/R 0.69 ADR 76.0 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 0.96−0.06 · Ø 1.02 better than 27%
Pistol kills per match 2.3
Knife kills 3 in 97 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 29%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 5x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 15%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.09, ADR −4.2, Headshots −4 pp, Win rate −3 pp, ELO −77

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
24 matches · 25% win rate
Between 12:00 and 18:00 +17 ELO, win rate 37%
On Sundays ±0 ELO, win rate 29%

_NJD_ loses the most ELO in match 1 of the day: +1 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
35% better than 7%
0.67 better than 21%
76.4 better than 30%
0.94 better than 23%
39% of 120 duels better than 4%
39% of 23 situations better than 54%
Mirage29
48% better than 37%
0.67 better than 19%
73.4 better than 17%
0.94 better than 21%
46% of 118 duels better than 21%
38% of 13 situations right on the average
Anubis13
38% -
0.60 -
69.2 -
0.84-
40% of 58 duels -
33% of 3 situations -
Ancient10
60% -
0.81 -
85.3 -
1.09-
55% of 55 duels -
17% of 6 situations -
Inferno6
50% -
0.76 -
83.6 -
1.03-
33% of 24 duels -
33% of 3 situations -
Nuke5
40% -
0.81 -
85.5 -
1.11-
68% of 19 duels -
0% of 2 situations -
Cache3
67% -
0.70 -
63.5 -
0.97-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _NJD_ plays

Across 97 matches _NJD_ averages K/R 0.69, ADR 76.0 and a rating of 0.96. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 29 of 97 matches the rating was 1.10 or higher (30%), in 44 it was below 0.90. In 56 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. _NJD_ loses the most ELO in match 1 of the day (+1 ELO, win rate 25%). Things go best in match 2 of the day (+68 ELO, win rate 52%). From match no. 5 of the day on, things go best: 57% win rate. Got weaker: K/R −0.04, Rating −0.09, ADR −4.2, Headshots −4 pp, Win rate −3 pp, ELO −77. Last 30 days: 10 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.