_ND

Georgia
On FACEIT since 2020 360 matches tracked 104 matches in 30 days
ELO ▼ 66
2,069
30-day peak: 2,135
Rank EU
#198,319
Georgia #836 in Georgia
Last updated:

How does _ND play?

Rating 1.05 K/R 0.77 ADR 83.7 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 360 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.9
Knife kills 1 in 360 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 56x 4K, 8 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +5 pp
= Stayed the same
K/R at 0.77, ADR at 83.8, Win rate at 48%
▼ Got worse
ELO −98

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −51 ELO
28 matches · 54% win rate
On Ancient −42 ELO
104 matches · 50% win rate
On Fridays −9 ELO, win rate 39%

_ND loses the most ELO on Inferno: −51 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 50 · Ancient
  3. Highest rating in a match: 2.23 · Anubis

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient104
50% better than 41%
0.79 better than 73%
87.4 better than 79%
1.06 better than 61%
54% of 626 duels better than 66%
39% of 75 situations better than 56%
Anubis102
54% better than 62%
0.78 better than 72%
84.2 better than 70%
1.10 better than 74%
57% of 534 duels better than 80%
39% of 67 situations better than 51%
Mirage55
47% better than 34%
0.80 better than 78%
86.0 better than 75%
1.08 better than 69%
55% of 333 duels better than 72%
48% of 25 situations better than 78%
Cache35
37% -
0.74 -
80.9 -
1.00-
49% of 172 duels -
30% of 23 situations -
Inferno28
54% better than 50%
0.68 better than 17%
74.4 better than 13%
0.94 better than 14%
55% of 135 duels better than 57%
60% of 10 situations better than 92%
Dust 220
40% better than 14%
0.67 better than 19%
74.2 better than 17%
0.89 better than 9%
48% of 113 duels better than 33%
11% of 9 situations better than 3%
Nuke16
25% better than 1%
0.74 better than 39%
81.3 better than 43%
1.00 better than 34%
49% of 74 duels better than 29%
40% of 10 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How _ND plays

Across 360 matches _ND averages K/R 0.77, ADR 83.7 and a rating of 1.05. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Anubis with a 54% win rate in 102 matches. In 148 of 360 matches the rating was 1.10 or higher (41%), in 127 it was below 0.90. In 291 matches with detailed stats: 56 4Ks and 8 aces. Best month by rating: October 2026 at 1.18. _ND loses the most ELO on Inferno (−51 ELO, win rate 54%). Things go best on Anubis (+30 ELO, win rate 54%). Improved over the last three months: Rating +0.05, Headshots +5 pp. Got weaker: ELO −98. Unchanged in recent months: K/R at 0.77, ADR at 83.8, Win rate at 48%. Last 30 days: 104 matches, win rate 42%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.