_N3XI

Yemen
106 matches tracked
Last updated:

How does _N3XI play?

Rating 0.93 K/R 0.69 ADR 76.8 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsEntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 56%+7 pp · Ø 49% better than 94%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (44%).

Headshot rate 56%+12 pp · Ø 44% better than 96%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 0.90−0.07 · Ø 0.97 better than 28%
Pistol kills per match 2.8
Knife kills 4 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.7%).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 53%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 86%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.25).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 54%
Enemies flashed per round 0.11−0.14 · Ø 0.25 better than 16%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.08, Rating +0.10, ADR +9.3, Headshots +3 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −112

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.67). Slightly above the average (0.71).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +6 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.12 · Cache

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
66% better than 95%
0.71 better than 54%
79.2 better than 60%
0.98 better than 55%
47% of 209 duels better than 36%
45% of 33 situations better than 68%
Ancient19
47% better than 39%
0.68 better than 40%
76.1 better than 39%
0.90 better than 28%
51% of 81 duels better than 64%
9% of 11 situations better than 3%
Anubis18
50% right on the average
0.65 better than 23%
74.4 better than 29%
0.85 better than 11%
40% of 91 duels better than 9%
36% of 11 situations better than 48%
Dust 213
38% -
0.71 -
76.6 -
1.00-
41% of 61 duels -
40% of 5 situations -
Nuke8
25% -
0.43 -
59.1 -
0.54-
43% of 40 duels -
-
Cache5
60% -
0.95 -
95.7 -
1.34-
45% of 22 duels -
14% of 7 situations -
Inferno5
40% -
0.63 -
76.4 -
0.83-
45% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _N3XI plays

Across 106 matches _N3XI averages K/R 0.69, ADR 76.8 and a rating of 0.93. Biggest strength: Headshot rate at 56%, better than 96% of level 5 players. Most room to improve: Deaths per round at 76%, better than only 21% of level 5 players. Averages 15.3 kills per match with 56% headshots. The strongest map is Mirage with a 66% win rate in 38 matches. In 29 of 106 matches the rating was 1.10 or higher (27%), in 54 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Things go best on Mirage (+68 ELO, win rate 66%). Improved over the last three months: K/R +0.08, Rating +0.10, ADR +9.3, Headshots +3 pp, Win rate +4 pp. Got weaker: ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.