_Motylx
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average11% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.99 K/D and so just above the average (0.97).
Impact
AverageExactly 2 kills in 13.8% of rounds and so clearly above the average (12.8%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.69). Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06. Last 3 months: 1.03 (at the start 0.95). Slightly above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 81.0. Last 3 months: 77.8 (at the start 74.6). Just below the average (78.5).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 47% (at the start 48%). Just below the average (48%).
Matches won (win rate)
Best month: July 2026 with 50%. Last 3 months: 44% (at the start 46%). Slightly below the average (46%).
Best month: July 2026 with 1,724. Last 3 months: 1,580 (at the start 1,724).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 58 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Motylx loses the most ELO in match 1 of the day: −50 ELO, 29% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.28 · Anubis
- Most kills in a match: 29 · Mirage
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 58 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Motylx plays
Across 58 matches _Motylx averages K/R 0.72, ADR 76.3 and a rating of 0.99. Biggest strength: Utility damage per round at 5.8, better than 84% of level 8 players. Averages 14.9 kills per match with 47% headshots. The strongest map is Anubis with a 42% win rate in 12 matches. In 20 of 58 matches the rating was 1.10 or higher (34%), in 25 it was below 0.90. In 31 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. _Motylx loses the most ELO in match 1 of the day (−50 ELO, win rate 29%). Improved over the last three months: K/R +0.05, Rating +0.08. Got weaker: ELO −144. Unchanged in recent months: ADR at 77.8, Headshots at 47%, Win rate at 44%. Last 30 days: 21 matches, win rate 43%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.