_Moji

Thailand
78 matches tracked
ELO
2,003
Peak across the last 78 matches: 2,003
Rank SEA ▼ 109 places
#4,726
Thailand #238 in Thailand
30 days · prev. #4,617 · best #4,617
Last updated:

How does _Moji play?

Rating 1.04 K/R 0.78 ADR 86.6 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 98%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 85%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 54%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 19x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 40%
Deaths per round 76%+4 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _Moji is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
26 matches · 58% win rate
On Mirage −1 ELO
25 matches · 44% win rate

_Moji loses the most ELO on Dust 2: −28 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
58% better than 75%
0.86 better than 94%
91.5 better than 93%
1.16 better than 89%
54% of 134 duels better than 68%
42% of 19 situations better than 61%
Mirage25
44% better than 23%
0.73 better than 46%
83.6 better than 66%
1.00 better than 41%
46% of 138 duels better than 21%
50% of 10 situations better than 82%
Ancient14
57% -
0.78 -
86.8 -
1.05-
50% of 80 duels -
20% of 10 situations -
Anubis6
33% -
0.75 -
85.7 -
0.96-
58% of 26 duels -
-
Nuke3
0% -
0.53 -
71.7 -
0.63-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _Moji plays

Across 78 matches _Moji averages K/R 0.78, ADR 86.6 and a rating of 1.04. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 62% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 28 of 78 matches the rating was 1.10 or higher (36%), in 25 it was below 0.90. In 78 matches with detailed stats: 19 4Ks and 2 aces. _Moji loses the most ELO on Dust 2 (−28 ELO, win rate 58%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.